Game Development Foundations Program
This course is about putting ideas into lived experience. Students have spent much of their time at TWU learning about ideas in a somewhat abstract way. Before entering the world of professional employment, we want them to have the opportunity to take the excellent ideas that they have learned and put them into practice in an environment that prepares them for what they will quite possibly be doing for the rest of their lives.
The objective of this capstone program is to go through the entire process of developing a computer game from the conception of an original game idea, through design, implementation, composition of original music and art, to deployment and marketing. For this we require a multidisciplinary team of programmers, artists, writers, designers, marketers, musicians, testers, and project managers.
In this course, students will have the opportunity to experience the following:
- Leadership in collaborative settings: this is an opportunity to do a project with other students rather than as individuals. Group work projects in a typical class give some feeling of what it means to collaborate, but this will be a major project that requires effective teamwork, and effective teamwork requires self-motivated leadership.
- Interdisciplinary work: most projects in life are not neatly segmented into different disciplines. Working on a computer game will encourage students to look beyond the artificial barriers the academy puts up between different subjects.
- Creating a finished, marketable product and piece of art: much university work has an unfinished feel to it—like the real stuff is yet to come. This class provides the opportunity to leave TWU feeling that students have accomplished a significant, finished achievement.
- Increasing marketable skills: this class will not be an automatic entrée into the established game industry, but it will provide students with demonstrable evidence that they have valuable skills that can contribute to many different kinds of careers (including those in the game industry!). If they were interested in small business or independent media production, it would be hard for them to find a better class than this.
- Critical self-examination: this class will be a perfect environment for students to gain a deeper understanding of their pragmatic abilities and their commitment to their worldview. We wish to encourage regular self-evaluation, something that will hopefully be of great value as they leave TWU.
- Integration of beliefs and work: the Christian worldview TWU has encouraged students to grow may have seemed abstract at times. This project will require them to wrestle with the condition they will face for the rest of their careers: how do I put my beliefs into action?
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Instructors/Executive Producers
Students/Game Development Team
Recent Blog Entries...
Older Posts
- Beta x2by on May 26th, 2011
- The Big Pictureby on May 20th, 2011
- Summer is hereby on May 5th, 2011
- a hack : part 2by on Jun. 30th, 2011 at 8:17pm
- a hack : part 1by on Jun. 30th, 2011 at 8:00pm
- Frustrationby on Jun. 27th, 2011 at 6:54pm
- Research gameby on Jun. 27th, 2011 at 3:58pm
- Figuring it outby on Jun. 23rd, 2011 at 8:04pm
- Team Momsby on Jun. 22nd, 2011 at 4:04pm
- I Imbuoby on Jun. 21st, 2011 at 12:26pm
- Website up!by on Jun. 20th, 2011 at 8:22pm
- Game Developmentby on Jun. 16th, 2011 at 9:34pm
- Joyby on Jun. 16th, 2011 at 7:34pm
- Alenkaby on Jun. 14th, 2011 at 10:19pm
- websiteby on Jun. 14th, 2011 at 2:03pm
- Searching for tasksby on Jun. 9th, 2011 at 11:10am
- The 3 P's in Motivationby on Jun. 7th, 2011 at 3:56pm
- And what do you burn, apart from witches?by on Jun. 4th, 2011 at 4:54pm
- Tomorrow begins Juneby on May 31st, 2011 at 9:46pm
- My Cup of Teaby on May 31st, 2011 at 2:31pm
- Stress and Productivityby on May 31st, 2011 at 2:17pm
- The Perfect Lagby on May 30th, 2011 at 11:03pm
- after beta2by on May 30th, 2011 at 11:45am
- And Cutby on May 25th, 2011 at 10:28am
- Knowing how to adjustby on May 21st, 2011 at 2:32pm
- The blag post where I mention Pencilby on May 21st, 2011 at 2:27am
- the end againby on May 20th, 2011 at 6:14pm
- Post #2by on May 19th, 2011 at 10:38am
- Jet Lagged and Back to Workby on May 19th, 2011 at 10:38am
- Post #4by on May 18th, 2011 at 9:16pm
- A Game Companyby on May 18th, 2011
- continuing onby on May 17th, 2011 at 7:32pm
- Other people's codeby on May 16th, 2011 at 10:52pm
- Post 3by on May 16th, 2011 at 8:39pm
- second stageby on May 6th, 2011 at 3:48pm
- Back to Researchby on May 6th, 2011 at 2:00pm
- nearing the endby on May 6th, 2011 at 12:12pm
- Get In and Get Outby on May 5th, 2011 at 10:41pm
- I can't think of a decent title :<by on Apr. 20th, 2011 at 11:05am
- Beta testing and other newsby on Apr. 19th, 2011 at 2:00pm
- Bring out yer dead!by on Apr. 18th, 2011 at 8:17pm
- Pushing the Deadlineby on Apr. 16th, 2011 at 5:05pm
- Upcoming Beta Testby on Apr. 13th, 2011 at 5:49pm
- Beta and Finalsby on Apr. 10th, 2011 at 11:12pm
- Hands Onby on Apr. 7th, 2011
- Beta Plansby on Apr. 7th, 2011 at 3:43pm
- BUGS!by on Apr. 7th, 2011 at 2:50pm
- How do you click?by on Apr. 6th, 2011 at 7:29pm
- This is all just trash!by on Apr. 6th, 2011 at 5:31am
- Alphaby on Apr. 5th, 2011 at 2:36pm
- The Countdown Continuesby on Apr. 1st, 2011
- Feature Creep - the Bane of Any Scheduleby on Mar. 31st, 2011 at 11:40am
- Full of featuresby on Mar. 31st, 2011 at 7:21pm
- Unit Testsby on Mar. 31st, 2011 at 4:19pm
- Juggling Programming & QAby on Mar. 31st, 2011 at 4:08pm
- Images and Stylistic Choicesby on Mar. 31st, 2011 at 10:37am
- Here We Go Againby on Mar. 29th, 2011 at 10:52am
- First Postby on Mar. 29th, 2011 at 9:01am
- In The Beginningby on Mar. 29th, 2011 at 7:52am
- So Far & So Closeby on Mar. 28th, 2011
- Game Writingby on Mar. 27th, 2011 at 7:10pm
- Deadlinesby on Mar. 27th, 2011 at 12:45pm
- Helloby on Mar. 25th, 2011 at 11:04am
- Welcome to Plans C, D, E …and Zby on Mar. 24th, 2011 at 6:08pm
- Playing with physicsby on Mar. 24th, 2011 at 5:25pm
- Learning Never Stopsby on Mar. 24th, 2011 at 5:18pm
- Opening Entryby on Mar. 22nd, 2011 at 12:01pm
- Introductionby on Mar. 22nd, 2011 at 10:34am
- Happy Humby on Mar. 17th, 2011
Trinity