Code
Course Credits
GAME 110 GAME 110 - INTRODUCTION TO GAME DEVELOPMENT

An introduction to the processes of game development, whether technical, artistic, managerial, or fiscal. Students will engage theory, investigate tools, and learn systems necessary for them to successfully participate in development projects in subsequent years. 

Prerequisite(s): None. (3-0 or 3-0)

3.00
GAME 140 GAME 140 - INTRODUCTION TO GAME DESIGN

An intelligent, playful course in which students will apply the history, theory and practice of game design to the creation of games.  While the material of this course is relevant to video game design, students will primarily focus on board and card games.  Game Development majors in the Design and Writing stream should take this course as soon as possible, but the principles and practice of playful, iterative design of systems should be valuable to students throughout the university.

Prerequisite(s): None. (3-0 or 3-0)

3.00
GAME 231 GAME 231 - FOUNDATIONS OF ANIMATION

An introduction to the foundational principles and practices of animation.  While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation.  This course is a pre-requisite for any subsequent animation  courses at TWU.

Cross-listed: ART 231

Prerequisite(s): ART 181 or 182; ART 211 or 212; ART 250.

3.00
GAME 232 GAME 232 - FOUNDATIONS OF 3D GRAPHICS

An introduction to the foundational principles and practices of 3D computer animation.  Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development (although most of the training will also be transferable to non-game development use of computer animation). This course is a pre-requisite for any subsequent animation courses at TWU.

Cross-Listed: ART 232

Prerequisites(s): GAME/ART 231 (3-0 or 3-0)

3.00
GAME 240 GAME 240 - GAME DESIGN FOR VIDEO GAMES

A continuation of GAME 140 Introduction to Game Design.  Students focuses on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.

Cross-Listed: MCOM 240.

Prerequisite(s): GAME 140/MCOM 140 (3-0 or 3-0)

3.00
GAME 290 GAME 290 - GAME DEVELOPMENT PROJECT I

A project-based course in which teams of students will work together to create and release simple video games.  Each student will contribute on the basis of their specialized training to this point in the program.  This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

Prerequisite(s): GAME 110 and one of the following: GAME 140; ART 250; MUSI 340; CMPT 166; BUSI 121 or 231. (3-0 or 3-0)

3.00
GAME 320 GAME 320 - VIDEO GAME SOUND AND MUSIC

A survey of the history and current use of sound and music in video games.  Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games.  Through this study, students will become more aesthetically informed critics of the use of audio in video games.

Cross-Listed: MUSI 355

Prerequisite(s): 2nd year standing or higher.  (3-0 or 3-0)

3.00
GAME 321 GAME 321 - SOUND DESIGN

Covers the core components of effective sound design, such as sound effects, voice recording and mixing.  This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development.  Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Cross-Listed: MUSI 356

Prerequisites(s): MUSI 340/MCOM 323.  (3-0 or 3-0)

3.00
GAME 322 GAME 322 - ADVANCED SOUND DESIGN

Continues the topics of GAME 321 “Sound Design,” goes deeper in those topics (sound effects, voice recording, mixing), and adds an extra emphasis on studio direction.  This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Cross-listed: MUSI 357.

Prerequisite(s): GAME 321/MUSI 356. (3-0 or 3-0)

3.00
GAME 331 GAME 331 - VIDEO GAME ART

A critical evaluation of the deployment of visual art in video games.  Student will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development.  Student will engage theories and tools that will enhance student participation in development projects.

Cross-listed: ART 331

Prerequisite(s): 2nd year standing or higher. (3-0 or 3-0)

3.00
GAME 332 GAME 332 - ADVANCED ANIMATION PROJECTS

A continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project.  Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise.

Cross-listed: ART 332

Prerequisite(s): ART/GAME 231; ART/GAME 232.  (3-0 or 3-0)

3.00
GAME 340 GAME 340 - ADVANCED GAME DESIGN

An in-depth look at game design theory and aesthetic criticism pertaining to video games.  Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade.  Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Cross-listed: MCOM 340.

Prerequisite(s): GAME/MCOM 240. (3-0 or 3-0)

3.00
GAME 341 GAME 341 - INTERACTIVE STORYTELLING

An in-depth look at the various forms of writing for video games.  Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project.  Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Cross-listed: MCOM 341.

Prerequisite(s): One of the following: ENGL 207, 208; MCOM 261, 351, 361, 362, 461. (3-0 or 3-0).

3.00
GAME 350 GAME 350 - VIDEO GAME PROGRAMMING

An in-depth hands-on study of the technologies critical to game development. Through frequent exercises and projects, students will develop the skills and knowledge necessary to program video games—most importantly, the game engines currently employed by the TWU Game Development Program.  Student software developers will study industry best practices and critically consider how best to do their work with the highest ethical and moral standards.

Prerequisite(s): CMPT 166, 231. (3-0 or 3-0)

3.00
GAME 351 GAME 351 - ARTIFICIAL INTELLIGENCE FOR VIDEO GAMES

A study of the application of Artificial Intelligence (AI) to video games.  Students will investigate the theory behind effective AI in games, and in frequent exercises and projects will practice programming AI as much as possible. Student software developers will gain the abilities necessary to make key contributions to creation of video games in the Game Development project courses.

Prerequisite(s): CMPT 166, 231.  (3-0 or 3-0)

3.00
GAME 360 GAME 360 - THE BUSINESS OF VIDEO GAMES

An overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models.  In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry. 

Cross-listed: BUSI 360.

Prerequisite(s): GAME 110; BUSI 111 (waived for students not in the Marketing + Management Game Development Stream); 2nd year standing or higher.  (3-0 or 3-0)

3.00
GAME 380 GAME 380 - GAME DEVELOPMENT PRACTICUM

Game Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers.  Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace.

Prerequisite(s): 3rd year standing or higher. Only open to students in the Game Development Major. (3-0 or 3-0)

1.00, 2.00, 3.00
GAME 390, 391 GAME 390, 391 - GAME DEVELOPMENT PROJECT II

An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290.  Each student will contribute on the basis of their specialized training to this point in the program.  This is the first course of a two-part project course that will run for two semesters during the students’ third year.

Prerequisite(s): GAME 290.  (3-0 or 3-0)

3.00
GAME 470 GAME 470 - USER EXPERIENCE DESIGN

An in-depth examination of the principles of user experience design and how they apply to game development.  Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter.  Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses.

Prerequisite(s): One of the following: CMPT 385; GAME 323; ART 250; GAME 240; GAME 471; and 3rd year standing or higher. (3-0 or 3-0)

3.00
GAME 471 GAME 471 - VIDEO GAME AESTHETICS

An advanced consideration of aesthetic theory relevant to video games.  Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium.  Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students’ capacity to make video games with artistic integrity.

Prerequisite(s): MCOM 312.  (3-0 or 3-0)

3.00
GAME 490, 491 GAME 490, 491 - GAME DEVELOPMENT PROJECT III

An advanced project-based course in which teams of students will work together to create and release ambitious video games.  Each student will contribute on the basis of their specialized training to this point in the program.  This is the first course of a two-part project course that will run for two semesters during the students’ last year. The course is the capstone of the Game Development program.

Prerequisite(s): GAME 391.  (3-0 or 3-0)

3.00