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A summary of each course to help with your selection.
Course ID
Course
MCOM 332
MCOM 332
Symbol and Typography Design
Course Credits: 3
An exploration of integrated conceptual thinking and formal experimentation with type and related symbol systems in graphic communications. Emphasis is placed on type as image, principles of typesetting, hierarchy and structure. The complex interaction of type in relation to other graphic elements in multiple design contexts and formats is considered.
Cross-listed: ART 362.
Prerequisite(s): ART 250 or MCOM 231.
NB: Lab fee. Fulfills corporate communication major media studies requirement.
MCOM 333
MCOM 333
Format and Layout Design
Course Credits: 3
An exploration of integrated conceptual thinking and formal experimentation with the structural and organizing systems at work in graphic communications. Emphasis is given to the development of unified graphic systems spanning multiple design contexts and formats.
Cross-listed: ART 363.
Prerequisite(s): ART 250 or MCOM 231.
NB: Lab fee. Fulfils corporate communication major media studies requirement.
MCOM 334
MCOM 334
Interaction Design
Course Credits: 3
Introduces students to the design of interactive digital experiences with a focus on website design, User Experience (UX) design, and User Interface (UI) design. Students will learn the core concepts and principles of interaction design by working through technical and design projects using industry standard design software. Students leave this course with the ability to build basic websites and design digital experiences that follow current interaction design standards and methodologies.
Cross-listed: ART 364.
Prerequisite(s): ART 250 or MCOM 231..
NB: Lab fee.
MCOM 340
MCOM 340
Advanced Game Design
Course Credits: 3
An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.
Cross-listed: GAME 340
Prerequisite(s): GAME 240/MCOM 240.
MCOM 341
MCOM 341
Interactive Storytelling
Course Credits: 3
An in-depth look at the various forms of writing for video games. Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.
Cross-listed: GAME 341
Prerequisite(s): One of ENGL 207, 208, MCOM 261, 351, 361, 362, 461
MCOM 351
MCOM 351
Business and Technical Writing
Course Credits: 3
This workshop course offers students effective techniques for written and oral communication within the fields of business and industry, including key aspects of technical correspondence, report writing, oral communication, and the jobseeking process.
Prerequisite(s): ENGL 103, 104; MCOM 191 and at least third year standing or instructor's permission.
NB: Course fee. Required of corporate communication majors.
MCOM 352
MCOM 352
Multimedia Journalism
Course Credits: 3
A hands-on seminar that explores the use of text, images, sound, video, data and graphics to tell stories in an engaging way. Students will leverage digital tools, social media platforms, and research to inform, educate or entertain. The course explores historical aspects, storytelling structures, design concepts, ethical issues, writing styles, and the business of media.
Prerequisite(s): MCOM 231 and 251, or instructor's consent.
NB: Lab fee. Fulfils corporate communication major writing requirement.
MCOM 354
MCOM 354
Sports Journalism
Course Credits: 3
A survey of the principles, practices, and ethical considerations of sports journalism with emphasis on newsgathering, storytelling, editing, audience consideration, and Canadian Press Style. Students apply skills in the university sports context to meet real deadlines and gain from peer critique.
Cross-listed: HKIN 384
Prerequisite(s): Third-year standing, and approval of the instructor.
NB: Strongly recommend one of MCOM 221, 251, 261 or 352. Writing samples may be required for instructor’s approval.
MCOM 361
MCOM 361
Screenwriting
Course Credits: 3
This course introduces students to the history, art, and craft of cogent short-form film and television writing. It involves theoretical and applied components. Topics include: concept, conflict, and character development, writing treatments, structure and plot point crafting, genre considerations, theme and character dynamics, mood and stylistic concerns, etc. Selective scripts from the course may be used in advanced production courses.