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A summary of each course to help with your selection.
Course ID
Course
GAME 380
GAME 380
Game Development Field Placement
Course Credits: 1, 2, 3
Game Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace.
GAME 381
GAME 381
Professional Preparation
Course Credits: 3
Prepare for work in the games industry by learning about job searching, portfolio preparation, networking, and other relevant topics. This course is meant to complement GAME 380 “Game Development Field Placement”; it may be taken in addition to or in place of that course.
GAME 382
GAME 382
Co-op placement in Game Development
Course Credits: 3
A full semester in a full-time paid position in a Game Development-related role. Students will gain first-hand professional experience, building connections between their classroom learning and real-world practice, and preparing for their own careers.
GAME 390
GAME 390
Game Development Project II
Course Credits: 3
An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year.
GAME 391
GAME 391
Game Development Project II
Course Credits: 3
An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year.
GAME 399
GAME 399
Special Topics in Game Development
Topics vary from year to year.
GAME 470
GAME 470
User Experience Design
Course Credits: 3
An in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses.
GAME 471
GAME 471
Video Game Aesthetics
Course Credits: 3
An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.
GAME 490
GAME 490
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.