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A summary of each course to help with your selection.
Course ID
Course
GAME 471
GAME 471
Video Game Aesthetics
Course Credits: 3
An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.
Prerequisite(s): MCOM 312
GAME 490
GAME 490
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.
Prerequisite(s): GAME 391
GAME 491
GAME 491
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.
Prerequisite(s): GAME 490
MUSI 225
MUSI 225
Tonal Harmony I
Course Credits: 3
An integrated course including a brief review of basic rudiments of music, four-part written harmony, analysis, introduction to form and counterpoint. Harmonic elements include diatonic triads and their inversions, harmonization of melodies and basses, dominant and diminished seventh chords and secondary seventh chords. Sight singing and ear training including melodic, harmonic, and rhythmic materials are included.
Prerequisite(s): Satisfactory performance on the music placement test or MUSI 110
MUSI 226
MUSI 226
Tonal Harmony II
Course Credits: 3
An integrated course including a brief review of basic rudiments of music, four-part written harmony, analysis, introduction to form and counterpoint. Harmonic elements include diatonic triads and their inversions, harmonization of melodies and basses, dominant and diminished seventh chords and secondary seventh chords. Sight singing and ear training including melodic, harmonic, and rhythmic materials are included.
Prerequisite(s): Satisfactory performance on the music placement test or MUSI 110
MUSI 340
MUSI 340
Digital Recording I
Course Credits: 3
An introduction to various aspects of the recording arts with emphasis on working within the digital (virtual) studio environment with Cubase and other virtual instrument software.
Cross-listed: MCOM 323
Prerequisite(s): MUSI 226 or third-year standing
MUSI 341
MUSI 341
Digital Recording II
Course Credits: 3
Advanced study and practice of the technologies pertaining to professional digital recording.
Cross-listed: MCOM 421
Prerequisite(s): MUSI 340 or instructor's consent
PREP 100
PREP 100
Career Preparation
Course Credits: 1
This course takes a strength-based approach and is open to any students interested in exploring career options and learning effective job search methods.