| Year | Course ID | Course |
|---|---|---|
| 2025-2026 | GAME 360 | The Business of Video GamesAn overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry. Course Credits: 3
|
| 2026-2027 | GAME 360 | The Business of Video GamesAn overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry. Course Credits: 3
Prerequisite(s): GAME 110. BUSI 111 also required for students in the Marketing & Management Stream.
Cross-listed: BUSI 360 |
| GAME 380 | Game Development Field PlacementGame Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace. Course Credits: 1, 2, 3
Prerequisite(s): Minimum 3rd year standing in the Game Development program.
|
|
| 2025-2026 | GAME 380 | Game Development Field PlacementGame Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace. Course Credits: 1, 2, 3
|
| 2026-2027 | GAME 380 | Game Development Field PlacementGame Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace. Course Credits: 1, 2, 3
Prerequisite(s): Minimum third-year standing in the Game Development program
|
| 2025-2026 | GAME 381 | Professional PreparationPrepare for work in the games industry by learning about job searching, portfolio preparation, networking, and other relevant topics. This course is meant to complement GAME 380 “Game Development Field Placement”; it may be taken in addition to or in place of that course. Course Credits: 3
|
| 2026-2027 | GAME 381 | Professional PreparationPrepare for work in the games industry by learning about job searching, portfolio preparation, networking, and other relevant topics. This course is meant to complement GAME 380 “Game Development Field Placement”; it may be taken in addition to or in place of that course. Course Credits: 3
Prerequisite(s): Minimum of third-year standing
|
| 2025-2026 | GAME 382 | Co-op placement in Game DevelopmentA full semester in a full-time paid position in a Game Development-related role. Students will gain first-hand professional experience, building connections between their classroom learning and real-world practice, and preparing for their own careers. Course Credits: 3
|
| 2026-2027 | GAME 382 | Co-op placement in Game DevelopmentA full semester in a full-time paid position in a Game Development-related role. Students will gain first-hand professional experience, building connections between their classroom learning and real-world practice, and preparing for their own careers. Course Credits: 3
Prerequisite(s): GAME 110; acceptance into GAME Co-op Program
|
| GAME 390 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 290.
|
|
| 2025-2026 | GAME 390 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
|
| 2026-2027 | GAME 390 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 290
|
| GAME 391 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 390.
|
|
| 2025-2026 | GAME 391 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
|
| 2026-2027 | GAME 391 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 390
|
| GAME 399 | Special Topics in Game DevelopmentTopics vary from year to year. Course Credits:
|
|
| 2025-2026 | GAME 399 | Special Topics in Game DevelopmentTopics vary from year to year. Course Credits:
|
| 2026-2027 | GAME 399 | Special Topics in Game DevelopmentTopics vary from year to year. Course Credits:
|
| GAME 470 | User Experience DesignAn in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses. Course Credits: 3
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least 3rd year standing.
|
|
| 2025-2026 | GAME 470 | User Experience DesignAn in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses. Course Credits: 3
|
| 2026-2027 | GAME 470 | User Experience DesignAn in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses. Course Credits: 3
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least third-year standing
|
| GAME 471 | Video Game AestheticsAn advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity. Course Credits: 3
Prerequisite(s): MCOM 312
|
|
| 2025-2026 | GAME 471 | Video Game AestheticsAn advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity. Course Credits: 3
|
| 2026-2027 | GAME 471 | Video Game AestheticsAn advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity. Course Credits: 3
Prerequisite(s): MCOM 312
|
| GAME 490 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
Prerequisite(s): GAME 391
|
|
| 2025-2026 | GAME 490 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
|
| 2026-2027 | GAME 490 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
Prerequisite(s): GAME 391
|
| GAME 491 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
Prerequisite(s): GAME 490
|
|
| 2025-2026 | GAME 491 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
|
| 2026-2027 | GAME 491 | Game Development Project IIIAn advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program. Course Credits: 3
Prerequisite(s): GAME 490
|
| GENV 109 | Introduction to Physical GeologyAn introduction to the materials and processes of the physical earth: rocks and minerals, earth structure and composition, plate tectonics, volcanology, seismology, crustal deformation, weathering and erosion, slope movement, sedimentation, wind and water processes, glaciation, and geologic time. Earth materials and processes are studied in the laboratory and in the field. This course is an environmental studies core requirement. Course Credits: 3
Cross-listed: GEOL 109 |
|
| 2025-2026 | GENV 109 | Introduction to Physical GeologyAn introduction to the materials and processes of the physical earth: rocks and minerals, earth structure and composition, plate tectonics, volcanology, seismology, crustal deformation, weathering and erosion, slope movement, sedimentation, wind and water processes, glaciation, and geologic time. Earth materials and processes are studied in the laboratory and in the field. This course is an environmental studies core requirement. Course Credits: 3
|
| 2026-2027 | GENV 109 | Introduction to Physical GeologyAn introduction to the materials and processes of the physical earth: rocks and minerals, earth structure and composition, plate tectonics, volcanology, seismology, crustal deformation, weathering and erosion, slope movement, sedimentation, wind and water processes, glaciation, and geologic time. Earth materials and processes are studied in the laboratory and in the field. This course is an environmental studies core requirement. Course Credits: 3
Cross-listed: GEOL 109 |
| GENV 111 | Human Geography & Global ChangeAn introduction to human geography and the notion of globalization by exploring some of the major economic, political, social, cultural, environmental, and technological changes that have recently occurred at the global level and are shaping local places. The course is designed to provide students with better understanding of the variation, interaction, and interdependence of places, regions, people and their environments in a globalizing world; and to demonstrate how human geographers might consider and examine the concepts, forces, processes, issues, and ideas that are associated with global transformation. Course Credits: 3
|
|
| 2025-2026 | GENV 111 | Human Geography & Global ChangeAn introduction to human geography and the notion of globalization by exploring some of the major economic, political, social, cultural, environmental, and technological changes that have recently occurred at the global level and are shaping local places. The course is designed to provide students with better understanding of the variation, interaction, and interdependence of places, regions, people and their environments in a globalizing world; and to demonstrate how human geographers might consider and examine the concepts, forces, processes, issues, and ideas that are associated with global transformation. Course Credits: 3
|
| 2026-2027 | GENV 111 | Human Geography & Global ChangeAn introduction to human geography and the notion of globalization by exploring some of the major economic, political, social, cultural, environmental, and technological changes that have recently occurred at the global level and are shaping local places. The course is designed to provide students with better understanding of the variation, interaction, and interdependence of places, regions, people and their environments in a globalizing world; and to demonstrate how human geographers might consider and examine the concepts, forces, processes, issues, and ideas that are associated with global transformation. Course Credits: 3
|
| GENV 121 | Introduction to Earth Systems ScienceThrough an investigation of the fundamental concepts of earth systems science from a geographic perspective, students will develop confidence in using the scientific method. Emphasis in the course is placed on understanding the origins and development of Earth's surface features; the characteristics and circulations of Earth's atmosphere, including weather systems and global climates; and introducing the biophysical principles governing vegetation distribution patterns on Earth. Lab exercises will provide students hands-on opportunities to further develop their scientific literacy as it relates to earth systems science and beyond. This course is primarily intended for non- science majors. Course Credits: 3
Prerequisite(s): None. (3-2; 3-2)
|
|
| 2025-2026 | GENV 121 | Introduction to Earth Systems ScienceThrough an investigation of the fundamental concepts of earth systems science from a geographic perspective, students will develop confidence in using the scientific method. Emphasis in the course is placed on understanding the origins and development of Earth's surface features; the characteristics and circulations of Earth's atmosphere, including weather systems and global climates; and introducing the biophysical principles governing vegetation distribution patterns on Earth. Lab exercises will provide students hands-on opportunities to further develop their scientific literacy as it relates to earth systems science and beyond. This course is primarily intended for non-science majors. Course Credits: 3
|
| 2026-2027 | GENV 121 | Introduction to Earth Systems ScienceThrough an investigation of the fundamental concepts of earth systems science from a geographic perspective, students will develop confidence in using the scientific method. Emphasis in the course is placed on understanding the origins and development of Earth's surface features; the characteristics and circulations of Earth's atmosphere, including weather systems and global climates; and introducing the biophysical principles governing vegetation distribution patterns on Earth. Lab exercises will provide students hands-on opportunities to further develop their scientific literacy as it relates to earth systems science and beyond. This course is primarily intended for non-science majors. Course Credits: 3
|
| GENV 131 | Global Environment IssuesAn investigation of the scientific principles behind environmental issues and practical inquiry-based approaches to environment concerns in our local and global communities. The course integrates theoretical knowledge about the environment with real-life activities in a multitude of settings outside of the classroom to help students learn about complex interactions between human populations and their environments; and to inspire critical thinking about environmental challenges for today and future generations. Course Credits: 3
|
|
| 2025-2026 | GENV 131 | Global Environment IssuesAn investigation of the scientific principles behind environmental issues and practical inquiry-based approaches to environment concerns in our local and global communities. The course integrates theoretical knowledge about the environment with real-life activities in a multitude of settings outside of the classroom to help students learn about complex interactions between human populations and their environments; and to inspire critical thinking about environmental challenges for today and future generations. Course Credits: 3
|
| 2026-2027 | GENV 131 | Global Environment IssuesAn investigation of the scientific principles behind environmental issues and practical inquiry-based approaches to environment concerns in our local and global communities. The course integrates theoretical knowledge about the environment with real-life activities in a multitude of settings outside of the classroom to help students learn about complex interactions between human populations and their environments; and to inspire critical thinking about environmental challenges for today and future generations. Course Credits: 3
|
| GENV 182 | Digital EarthPrinciples of spatial and digital literacy applied to the geographic context of our contemporary world. In this course, students will discover the importance of place, spatial data collection, assessment of spatial patterns and principles of scale. Students will gain an understanding of the nature of geospatial data, and explore geospatial technologies such as GPS, mobile maps, satellite data and GIS. Students will discover digital cartography principles and spatial analysis techniques. Students will learn about applications of citizen science, digital humanitarianism and responding to humanitarian needs and crises through geospatial technologies. Course Credits: 3
Prerequisite(s): None. (3-0; 0-0)
|
|
| 2025-2026 | GENV 182 | Digital EarthPrinciples of spatial and digital literacy applied to the geographic context of our contemporary world. In this course, students will discover the importance of place, spatial data collection, assessment of spatial patterns and principles of scale. Students will gain an understanding of the nature of geospatial data, and explore geospatial technologies such as GPS, mobile maps, satellite data and GIS. Students will discover digital cartography principles and spatial analysis techniques. Students will learn about applications of citizen science, digital humanitarianism and responding to humanitarian needs and crises through geospatial technologies. Course Credits: 3
|
| 2026-2027 | GENV 182 | Digital EarthPrinciples of spatial and digital literacy applied to the geographic context of our contemporary world. In this course, students will discover the importance of place, spatial data collection, assessment of spatial patterns and principles of scale. Students will gain an understanding of the nature of geospatial data, and explore geospatial technologies such as GPS, mobile maps, satellite data and GIS. Students will discover digital cartography principles and spatial analysis techniques. Students will learn about applications of citizen science, digital humanitarianism and responding to humanitarian needs and crises through geospatial technologies. Course Credits: 3
|
| GENV 212 | Urbanization Issues of Developing CountriesThis course explores urbanization processes in developing countries, particularly in urban settings across Africa, Asia, and Latin America. It provides a geographic perspective on the socio-economic, political, cultural, and environmental conditions under which cities of the Third World are rapidly growing and their relation to globalization issues. Case studies from selected areas examine such problems as unemployment, inadequate health services, housing shortages, and inadequate urban infrastructure. Course Credits: 3
|
|
| 2025-2026 | GENV 212 | Urbanization Issues of Developing CountriesThis course explores urbanization processes in developing countries, particularly in urban settings across Africa, Asia, and Latin America. It provides a geographic perspective on the socio-economic, political, cultural, and environmental conditions under which cities of the Third World are rapidly growing and their relation to globalization issues. Case studies from selected areas examine such problems as unemployment, inadequate health services, housing shortages, and inadequate urban infrastructure. Course Credits: 3
|
| 2026-2027 | GENV 212 | Urbanization Issues of Developing CountriesThis course explores urbanization processes in developing countries, particularly in urban settings across Africa, Asia, and Latin America. It provides a geographic perspective on the socio-economic, political, cultural, and environmental conditions under which cities of the Third World are rapidly growing and their relation to globalization issues. Case studies from selected areas examine such problems as unemployment, inadequate health services, housing shortages, and inadequate urban infrastructure. Course Credits: 3
|
| GENV 216 | Plant EnvironmentsAn inventory of plant life across major habitats - particularly in the local area of British Columbia - this course provides insights into the ecology of these environments. Local field trips highlight natural habitats, agricultural and horticultural crops, and managed forests. Critical assessment of planetary stewardship forms a common theme. Course Credits: 3
Prerequisite(s): Instructor's consent.
NB: Summer sessions only. Includes field work in the Gulf Islands. Not offered every year. See department chair.
Cross-listed: BIOL 216 |
|
| 2025-2026 | GENV 216 | Plant EnvironmentsAn inventory of plant life across major habitats - particularly in the local area of British Columbia - this course provides insights into the ecology of these environments. Local field trips highlight natural habitats, agricultural and horticultural crops, and managed forests. Critical assessment of planetary stewardship forms a common theme. Course Credits: 3
NB: Summer sessions only. Includes field work in the Gulf Islands. Not offered every year. See department chair.
|