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Year Course ID Course
2025-2026 MCOM 272

Organizational Communication

This course introduces students to the importance of communication within organizations. Organizational communication theory is discussed as it relates to climate, dyads, small group, public, and mediated communication. Students apply theory in several business writing and speaking assignments.

Course Credits: 3
NB: Course fee
2026-2027 MCOM 272

Organizational Communication

This course introduces students to the importance of communication within organizations. Organizational communication theory is discussed as it relates to climate, dyads, small group, public, and mediated communication. Students apply theory in several business writing and speaking assignments.

Course Credits: 3
NB: Course fee
MCOM 281

Public Speaking

This course requires students to research, create, and deliver speeches on topics and issues that reflect personal beliefs and values. In doing so they discern diverse materials, consider logical and ethical demands, and analyze their audience in order to create socially and globally responsible rhetorical messages.

Course Credits: 3
NB: Fulfils University core requirement for experiential and embodied inquiry. Required of all students majoring in this department.
2025-2026 MCOM 281

Public Speaking

This course requires students to research, create, and deliver speeches on topics and issues that reflect personal beliefs and values. In doing so they discern diverse materials, consider logical and ethical demands, and analyze their audience in order to create socially and globally responsible rhetorical messages.

Course Credits: 3
NB: Fulfils University core requirement for experiential and embodied inquiry. Required of all students majoring in this department.
2026-2027 MCOM 281

Public Speaking

This course requires students to research, create, and deliver speeches on topics and issues that reflect personal beliefs and values. In doing so they discern diverse materials, consider logical and ethical demands, and analyze their audience in order to create socially and globally responsible rhetorical messages.

Course Credits: 3
NB: Fulfils University core requirement for experiential and embodied inquiry. Required of all students majoring in this department.
2025-2026 MCOM 290

Introductory Special Topics in Media & Communication

Topics vary from year to year.

Course Credits: 3
NB: Possible fee
2026-2027 MCOM 290

Introductory Special Topics in Media & Communication

Topics vary from year to year.

Course Credits: 3
NB: Possible fee
MCOM 290

Introductory Special Topics in Media and Communication

Topics vary from year to year.

Course Credits: 3
NB: Possible fee.
2025-2026 MCOM 311

Television & Culture

This course provides an in-depth look at television as a mass medium with particular financial and cultural constraints. Students examine the decision-making process behind television programming, learn criteria for viewing television critically, and ask how Christians may respond to television responsibly.

Course Credits: 3
NB: Course fee. Not offered every year.
2026-2027 MCOM 311

Television & Culture

This course provides an in-depth look at television as a mass medium with particular financial and cultural constraints. Students examine the decision-making process behind television programming, learn criteria for viewing television critically, and ask how Christians may respond to television responsibly.

Course Credits: 3
Prerequisite(s): At least third-year standing
NB: Course fee. Not offered every year.
MCOM 311

Television and Culture

This course provides an in-depth look at television as a mass medium with particular financial and cultural constraints. Students examine the decision-making process behind television programming, learn criteria for viewing television critically, and ask how Christians may respond to television responsibly.

Course Credits: 3
Prerequisite(s): At least third year standing.
NB: Course fee. Not offered every year.
2025-2026 MCOM 312

Video Games & Culture

This course considers the social and cultural impact of video games in contemporary culture from a Christian perspective. Students play, read about, write about, and critically engage a wide variety of computer and video games.

Course Credits: 3
NB: Lab fee. Not offered every year.
2026-2027 MCOM 312

Video Games & Culture

This course considers the social and cultural impact of video games in contemporary culture from a Christian perspective. Students play, read about, write about, and critically engage a wide variety of computer and video games.

Course Credits: 3
Prerequisite(s): At least third-year standing
NB: Lab fee. Not offered every year.
MCOM 312

Video Games and Culture

This course considers the social and cultural impact of video games in contemporary culture from a Christian perspective. Students play, read about, write about, and critically engage a wide variety of computer and video games.

Course Credits: 3
Prerequisite(s): At least third year standing.
NB: Lab fee; Not offered every year Lab fee.
2025-2026 MCOM 313

Social Media: Theory & Practice

Prepares students to use social media professionally and to culturally engage these same tools of communication with a critical perspective. The course invites students to discover and analyze best practices in social media marketing and community building, as well as to apply theory to critical investigations of the cultural roles and impacts of current digital media, both in North America and around the world, with the goal of helping students become both effective communicators and highly-ethical and faithful global citizens who can positively impact their profession and their society.

Course Credits: 3
NB: Fulfils University core requirement for social and global inquiry. Not offered every year.
2026-2027 MCOM 313

Social Media: Theory & Practice

Prepares students to use social media professionally and to culturally engage these same tools of communication with a critical perspective. The course invites students to discover and analyze best practices in social media marketing and community building, as well as to apply theory to critical investigations of the cultural roles and impacts of current digital media, both in North America and around the world, with the goal of helping students become both effective communicators and highly-ethical and faithful global citizens who can positively impact their profession and their society.

Course Credits: 3
Prerequisite(s): At least third-year standing
NB: Fulfils University core requirement for social and global inquiry. Not offered every year.
MCOM 313

Social Media: Theory and Practice

Prepares students to use social media professionally and to culturally engage these same tools of communication with a critical perspective. The course invites students to discover and analyze best practices in social media marketing and community building, as well as to apply theory to critical investigations of the cultural roles and impacts of current digital media, both in North America and around the world, with the goal of helping students become both effective communicators and highly-ethical and faithful global citizens who can positively impact their profession and their society.

Course Credits: 3
Prerequisite(s): At least third year standing.
NB: Fulfils University core requirement for social and global inquiry. Fulfills corporate communication media studies requirement. Not offered every year
2025-2026 MCOM 314

Hollywood & the Superhero

This course explores the nature and development of the Superhero figure and myth from its ancient origins to the contemporary Hollywood blockbuster craze. Emphasis will be placed upon exploring the Superhero as myth, archetype, icon, moral hero, and anti-hero, and investigates why the Superhero type figure has been a perennial character and what the current emphasis on superheroes might tell us about contemporary social, moral, political, gender, and cultural concerns.

Course Credits: 3
NB: Viewing fee
2026-2027 MCOM 314

Hollywood & the Superhero

This course explores the nature and development of the Superhero figure and myth from its ancient origins to the contemporary Hollywood blockbuster craze. Emphasis will be placed upon exploring the Superhero as myth, archetype, icon, moral hero, and anti-hero, and investigates why the Superhero type figure has been a perennial character and what the current emphasis on superheroes might tell us about contemporary social, moral, political, gender, and cultural concerns.

Course Credits: 3
Prerequisite(s): At least third-year standing
NB: Viewing fee
MCOM 314

Hollywood and the Superhero

This course explores the nature and development of the Superhero figure and myth from its ancient origins to the contemporary Hollywood blockbuster craze. Emphasis will be placed upon exploring the Superhero as myth, archetype, icon, moral hero, and anti-hero, and investigates why the Superhero type figure has been a perennial character and what the current emphasis on superheroes might tell us about contemporary social, moral, political, gender, and cultural concerns.

Course Credits: 3
Prerequisite(s): At least third year standing. (3-0 or 3- 0)
NB: Viewing fee.
MCOM 315

Film History II

Emphasizes the role films and filmmakers have played in impacting culture and reflecting their historical milieu, especially as they relate to the events and traumas of World War II and the Cold War. Students explore key post-World War II film movements including Neo-Realism, the French New Wave, the rise of art house and nationalist cinemas, and the moral and social rebellions of the 1960s and 70s.

Course Credits: 3
NB: Viewing fee. Fulfils University core requirement for social and global inquiry. Not offered every year Required of film concentrations and minors.
2025-2026 MCOM 315

Film History II

Emphasizes the role films and filmmakers have played in impacting culture and reflecting their historical milieu, especially as they relate to the events and traumas of World War II and the Cold War. Students explore key post-World War II film movements including Neo-Realism, the French New Wave, the rise of art house and nationalist cinemas, and the moral and social rebellions of the 1960s and 70s.

Course Credits: 3
NB: Viewing fee. Fulfils University core requirement for social and global inquiry. Not offered every year. Required of film concentrations and minors.
2026-2027 MCOM 315

Film History II

Emphasizes the role films and filmmakers have played in impacting culture and reflecting their historical milieu, especially as they relate to the events and traumas of World War II and the Cold War. Students explore key post-World War II film movements including Neo-Realism, the French New Wave, the rise of art house and nationalist cinemas, and the moral and social rebellions of the 1960s and 70s.

Course Credits: 3
NB: Viewing fee. Fulfils University core requirement for social and global inquiry. Not offered every year. Required of film concentrations and minors.
2025-2026 MCOM 317

Ethics, Morals & Media

This course focuses on understanding the nature of ethics and morals in the media. Through reading, on-going discussion, case studies, guest lecturers, on-site observation and media analysis, students develop their own framework for moral and ethical decision-making.

Course Credits: 3
2026-2027 MCOM 317

Ethics, Morals & Media

This course focuses on understanding the nature of ethics and morals in the media. Through reading, on-going discussion, case studies, guest lecturers, on-site observation and media analysis, students develop their own framework for moral and ethical decision-making.

Course Credits: 3
Prerequisite(s): At least third-year standing or instructor’s consent
MCOM 321

Digital Filmmaking II

This advanced production course focuses on the key components necessary for making creative and compelling narrative and non-narrative short films. Topics include concept and script development, cinematography techniques, effective mise-en-scene integration, and production workflow. A key component also includes writing, producing, shooting, and editing short films.

Course Credits: 3
Prerequisite(s): MCOM 221. (0-0; 3 0)
NB: Lab fee.
2025-2026 MCOM 321

Digital Filmmaking II

This advanced production course focuses on the key components necessary for making creative and compelling narrative and non-narrative short films. Topics include concept and script development, cinematography techniques, effective mise-en-scene integration, and production workflow. A key component also includes writing, producing, shooting, and editing short films.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 321

Digital Filmmaking II

This advanced production course focuses on the key components necessary for making creative and compelling narrative and non-narrative short films. Topics include concept and script development, cinematography techniques, effective mise-en-scene integration, and production workflow. A key component also includes writing, producing, shooting, and editing short films.

Course Credits: 3
Prerequisite(s): MCOM 221
NB: Lab fee
MCOM 322

Digital Film Post-Production

This course examines the art and theory of digital film editing and the post-production process. The goal is to help students understand the role editing plays in the filmic and television viewing experience, especially the way shot selection, pacing, rhythm, sound, etc., impact a scene's development and how various editing techniques and aesthetics relate to dramatic and narrative storytelling. Historical, theoretical, and critical dimensions are addressed as students research seminal examples of film and video editing. This intense workshop offers a real world simulation component as students work under strict deadlines to edit and complete digital film projects.

Course Credits: 3
Prerequisite(s): MCOM 221 or instructor's consent.
NB: Lab fee. Not offered every year
2025-2026 MCOM 322

Digital Film Post-Production

This course examines the art and theory of digital film editing and the post-production process. The goal is to help students understand the role editing plays in the filmic and television viewing experience, especially the way shot selection, pacing, rhythm, sound, etc., impact a scene's development and how various editing techniques and aesthetics relate to dramatic and narrative storytelling. Historical, theoretical, and critical dimensions are addressed as students research seminal examples of film and video editing. This intense workshop offers a real world simulation component as students work under strict deadlines to edit and complete digital film projects.

Course Credits: 3
NB: Lab fee. Not offered every year.
2026-2027 MCOM 322

Digital Film Post-Production

This course examines the art and theory of digital film editing and the post-production process. The goal is to help students understand the role editing plays in the filmic and television viewing experience, especially the way shot selection, pacing, rhythm, sound, etc., impact a scene's development and how various editing techniques and aesthetics relate to dramatic and narrative storytelling. Historical, theoretical, and critical dimensions are addressed as students research seminal examples of film and video editing. This intense workshop offers a real world simulation component as students work under strict deadlines to edit and complete digital film projects.

Course Credits: 3
Prerequisite(s): MCOM 221 or instructor's consent
NB: Lab fee. Not offered every year.
MCOM 323

Digital Recording I

An introduction to various aspects of the recording arts with emphasis on working within the digital (virtual) studio environment with Cubase and other Virtual Instrument software.

Course Credits: 3
Prerequisite(s): MUSI 226 or third year standing. (1-3 or 1-3)
NB: Lab fee.
Cross-listed: MUSI 340.
2025-2026 MCOM 323

Digital Recording I

An introduction to various aspects of the recording arts with emphasis on working within the digital (virtual) studio environment with Cubase and other Virtual Instrument software.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 323

Digital Recording I

An introduction to various aspects of the recording arts with emphasis on working within the digital (virtual) studio environment with Cubase and other Virtual Instrument software.

Course Credits: 3
Prerequisite(s): MUSI 226 or third-year standing
NB: Lab fee
Cross-listed: MUSI 340
2025-2026 MCOM 331

Imaging & Illustration Design

This course explores the conception, production, and analysis of imagery in graphic communication design, including photos, illustrations, and graphic marks. Imagery-based problems are investigated in multiple design contexts and formats. Specialized rendering techniques, digital studio practices, and iconographic style development are considered.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 331

Imaging & Illustration Design

This course explores the conception, production, and analysis of imagery in graphic communication design, including photos, illustrations, and graphic marks. Imagery-based problems are investigated in multiple design contexts and formats. Specialized rendering techniques, digital studio practices, and iconographic style development are considered.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231. Recommended: MCOM 111, ART 181, 182
NB: Lab fee
Cross-listed: ART 361
MCOM 331

Imaging and Illustration Design

This course explores the conception, production, and analysis of imagery in graphic communication design, including photos, illustrations, and graphic marks. Imagery-based problems are investigated in multiple design contexts and formats. Specialized rendering techniques, digital studio practices, and iconographic style development are considered.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231.
NB: Lab fee. Fulfills corporate communication major media studies requirement.
Cross-listed: ART 361.
2025-2026 MCOM 332

Symbol & Typography Design

An exploration of integrated conceptual thinking and formal experimentation with type and related symbol systems in graphic communications. Emphasis is placed on type as image, principles of typesetting, hierarchy and structure. The complex interaction of type in relation to other graphic elements in multiple design contexts and formats is considered.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 332

Symbol & Typography Design

An exploration of integrated conceptual thinking and formal experimentation with type and related symbol systems in graphic communications. Emphasis is placed on type as image, principles of typesetting, hierarchy and structure. The complex interaction of type in relation to other graphic elements in multiple design contexts and formats is considered.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231. Recommended: MCOM 111, ART 181, 182
NB: Lab fee
Cross-listed: ART 362
MCOM 332

Symbol and Typography Design

An exploration of integrated conceptual thinking and formal experimentation with type and related symbol systems in graphic communications. Emphasis is placed on type as image, principles of typesetting, hierarchy and structure. The complex interaction of type in relation to other graphic elements in multiple design contexts and formats is considered.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231.
NB: Lab fee. Fulfills corporate communication major media studies requirement.
Cross-listed: ART 362.
2025-2026 MCOM 333

Format & Layout Design

An exploration of integrated conceptual thinking and formal experimentation with the structural and organizing systems at work in graphic communications. Emphasis is given to the development of unified graphic systems spanning multiple design contexts and formats.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 333

Format & Layout Design

An exploration of integrated conceptual thinking and formal experimentation with the structural and organizing systems at work in graphic communications. Emphasis is given to the development of unified graphic systems spanning multiple design contexts and formats.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231. Recommended: MCOM 111, ART 181, 182
NB: Lab fee
Cross-listed: ART 363
MCOM 333

Format and Layout Design

An exploration of integrated conceptual thinking and formal experimentation with the structural and organizing systems at work in graphic communications. Emphasis is given to the development of unified graphic systems spanning multiple design contexts and formats.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231.
NB: Lab fee. Fulfils corporate communication major media studies requirement.
Cross-listed: ART 363.
MCOM 334

Interaction Design

Introduces students to the design of interactive digital experiences with a focus on website design, User Experience (UX) design, and User Interface (UI) design. Students will learn the core concepts and principles of interaction design by working through technical and design projects using industry standard design software. Students leave this course with the ability to build basic websites and design digital experiences that follow current interaction design standards and methodologies.

Course Credits: 3
Prerequisite(s): ART 250 or MCOM 231..
NB: Lab fee.
Cross-listed: ART 364.
2025-2026 MCOM 334

Interaction Design

Introduces students to the design of interactive digital experiences with a focus on website design, User Experience (UX) design, and User Interface (UI) design. Students will learn the core concepts and principles of interaction design by working through technical and design projects using industry standard design software. Students leave this course with the ability to build basic websites and design digital experiences that follow current interaction design standards and methodologies.

Course Credits: 3
NB: Lab fee
2026-2027 MCOM 334

Interaction Design

Introduces students to the design of interactive digital experiences with a focus on website design, User Experience (UX) design, and User Interface (UI) design. Students will learn the core concepts and principles of interaction design by working through technical and design projects using industry standard design software. Students leave this course with the ability to build basic websites and design digital experiences that follow current interaction design standards and methodologies.

Course Credits: 3
Prerequisite(s): Two or more upper-level studio or design courses
NB: Lab fee
Cross-listed: ART 364
MCOM 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
Prerequisite(s): GAME 240/MCOM 240.
Cross-listed: GAME 340
2025-2026 MCOM 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
2026-2027 MCOM 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
Prerequisite(s): GAME 240/MCOM 240
Cross-listed: GAME 340
MCOM 341

Interactive Storytelling

An in-depth look at the various forms of writing for video games. Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): One of ENGL 207, 208, MCOM 261, 351, 361, 362, 461
Cross-listed: GAME 341