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A summary of each course to help with your selection.
Course ID
Course
GAME 360
GAME 360
The Business of Video Games
Course Credits: 3
An overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry.
Cross-listed: BUSI 360
Prerequisite(s): GAME 110. BUSI 111 also required for students in the Marketing & Management Stream.
GAME 380
GAME 380
Game Development Field Placement
Course Credits: 1, 2, 3
Game Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace.
Prerequisite(s): Minimum 3rd year standing in the Game Development program.
GAME 390
GAME 390
Game Development Project II
Course Credits: 3
An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year.
Prerequisite(s): GAME 290.
GAME 391
GAME 391
Game Development Project II
Course Credits: 3
An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year.
Prerequisite(s): GAME 390.
GAME 470
GAME 470
User Experience Design
Course Credits: 3
An in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses.
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least 3rd year standing.
GAME 471
GAME 471
Video Game Aesthetics
Course Credits: 3
An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.
Prerequisite(s): MCOM 312
GAME 490
GAME 490
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.
Prerequisite(s): GAME 391
GAME 491
GAME 491
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.