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A summary of each course to help with your selection.
Course ID
Course
GAME 471
GAME 471
Video Game Aesthetics
Course Credits: 3
An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.
GAME 490
GAME 490
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.
GAME 491
GAME 491
Game Development Project III
Course Credits: 3
An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.
MCOM 111
MCOM 111
Introduction to Mass Communication
Course Credits: 3
An investigation into the nature and impact of mass media and popular culture. Students will explore a wide range technological, historical, economic, theological, and other social factors and issues so they will be equipped to answer the central question of the course: how can media users faithfully and critically engage the popular narratives and other media experiences of today's culture?
NB: Fulfills University core requirement for social and global inquiry. Required of all media studies stream majors in first year.
MCOM 252
MCOM 252
Introduction to Public Relations
Course Credits: 3
In this course, students examine the role of public relations within and among various sectors of society including business, government, and nonprofit organizations. Case studies are used to illustrate the profession and practice of public relations where possible, and ethical standards in public relations are emphasized. Media, consumer, employee, and community relations, as well as ethical standards in the public relations industry are examined.
MCOM 272
MCOM 272
Organizational Communication
Course Credits: 3
This course introduces students to the importance of communication within organizations. Organizational communication theory is discussed as it relates to climate, dyads, small group, public, and mediated communication. Students apply theory in several business writing and speaking assignments.
NB: Course fee
MCOM 281
MCOM 281
Public Speaking
Course Credits: 3
This course requires students to research, create, and deliver speeches on topics and issues that reflect personal beliefs and values. In doing so they discern diverse materials, consider logical and ethical demands, and analyze their audience in order to create socially and globally responsible rhetorical messages.
NB: Fulfils University core requirement for experiential and embodied inquiry. Required of all students majoring in this department.
MCOM 312
MCOM 312
Video Games & Culture
Course Credits: 3
This course considers the social and cultural impact of video games in contemporary culture from a Christian perspective. Students play, read about, write about, and critically engage a wide variety of computer and video games.
NB: Lab fee. Not offered every year.
MCOM 351
MCOM 351
Business & Technical Writing
Course Credits: 3
This workshop course offers students effective techniques for written and oral communication within the fields of business and industry, including key aspects of technical correspondence, report writing, oral communication, and the job-seeking process.