MUSI 372 - Instrumental Techniques: Woodwinds | 2026-2027

The study of woodwinds methods and materials. Students are given basic instruction on several of the instruments in each section with strong components in performance (at the beginning level) and in instrumental pedagogical techniques for purposes of teaching in public or private schools or in church-related instrumental music programs.

MUSI 371 - Instrumental Techniques: Brass | 2026-2027

The study of brass methods and materials. Students are given basic instruction on several of the instruments in each section with strong components in performance (at the beginning level) and in instrumental pedagogical techniques for purposes of teaching in public or private schools or in church-related instrumental music programs.

MUSI 358 - Interactive Sound Design | 2026-2027

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

MUSI 357 - Advanced Sound Design | 2026-2027

Continues the topics of GAME 321 “Sound Design,” goes deeper in those topics (sound effects, voice recording, mixing), and adds an extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

MUSI 356 - Sound Design | 2026-2027

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.