Kevin is a Game Studies scholar. He is a graduate of Calvin College (Grand Rapids, MI; BA in Communication Arts & Sciences, History, 1996) and the University of Iowa (Iowa City, IA; MA & PhD in Communication Studies, 2004). He wrote the book Of Games & God: A Christian Exploration of Video Games (2013). He writes about the intersection of communication, culture, media, technology and faith, primarily by talking about computer and video games. He has published articles or chapters on fantasy-role-playing computer games and masculinity, on computer games and myth, on the presentation of history in computer games, and on evangelicals and games. He is currently researching moral and ethical decisions in video games.
Kevin is currently the Chair of the Department of Media + Communication, and he is the Lead for the Game Development program he founded in June 2019. He has also served as Associate Dean of the School of the Arts, Media + Culture. He teaches a range of courses on media and culture.
Kevin grew up in Edmonton, Alberta, and still cheers for the Oilers. After graduating from Calvin College, he married and taught overseas in schools for missionary kids in the Cote d'Ivoire and Hungary for three and a half years. He has three daughters who love playing board games, adventure games, Mario Kart, and Vive Virtual Reality with him. His favourite game series is Sid Meier’s Civilization.
Research & Scholarship
TWU Internal Grant for “The meaning of virtual virtue: The role of frames in video game players' moral and ethical decision-making” with Dr. Kelly Arbeau (Psychology), Dr. Myron Penner (Philosophy), and Talitha Fagan (research assistant).
- Ph.D. in Communication Studies, University of Iowa
- M.A. in Communication Studies, University of Iowa
- B.A., Calvin College
Awards & Honors
2014 Best book, Culture category (Of Games & God), Word Awards, The Word Guild Annual Awards
2009 Provost’s Innovative Teaching Award, Trinity Western University
Schut, K. (2019). Playing Games with Christian Education: Exploring Embodied Faith in Media Production. Journal of Christian Teaching Practice 6(2).
Schut, K. (2018). Book Review of The Tetris Effect: The Game that Hypnotized the World by Dan Ackerman. Perspectives on Science and Christian Faith 70(3): 210-11.
Schut, K. (2018). “No Man’s Sky” in Wolf, M.J.P. (ed.), The Routledge Companion to Imaginary Worlds. New York: Routledge.
Schut, K. (2017). “Blocks and Building: Virtual Tangibility in Video Game Secondary Worlds” in Wolf, M.J.P. (ed.), Revisiting Imaginary Worlds: A Subcreation Studies Anthology. New York: Routledge.
Schut, K. (2014). “The Virtualization of LEGO” in Wolf, M.J.P. (ed.), LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon. New York: Routledge.
Schut, K. (2014). “They Kill Mystery: The Mechanistic Bias Of Video Game Representations Of Religion And Spirituality” in Campbell, H. & G. Grieve (eds.), Playing with Religion in Digital Games. Bloomington, IN: Indiana University Press.
Schut, K. (2013). Of Games & God: A Christian Exploration of Video Games. Grand Rapids, MI: Brazos Press.
Affiliations & Memberships
Canadian Game Studies Association
- Game studies
- Video games and morality/ethics
- Games and religion
- Media ecology of video games
- MCOM 111 Introduction to Mass Communication
- MCOM 190 Communication Colloquium
- MCOM 311 Television and Culture
- MCOM 312 Video Games and Culture
- MCOM 411 Media, Culture, and Criticism
- GAME 110 Introduction to Game Development