Making games is hands on. It requires you to understand the design-implement-test cycle and the whole feedback loop. The fact that TWU is building an industry model where they batch students together and get them working on a series of games to learn the process—that's critical.
I've checked out other schools where you're just one person in a hive. The small class sizes at TWU mean you can talk to a professor without having to schedule in advance. I'm also grateful for their multi-disciplinary and liberal arts mandate—which helped when I had to write professional documents for grant submissions or come up with tentative legal agreements [in launching "The Station"].
Kevin Harwood, TWU alum and creative director of "The Station" indie video game