| Year | Course ID | Course |
|---|---|---|
| 2026-2027 | ENGL 620 | (Auto)biography as Literary Genre: Self-Identification & SubjectivityExamines (auto)biographies as literary artifacts, responses to culture, and as texts within which identity is shaped and altered by the intentional acts of their writers. Examines current theories of (auto)biography by including life studies written by individuals whose association with the literary order has its origins in intellectual and cultural spheres. Explores how life writing participates in the construction of identity and engages subjectivity as a narrative strategy. Theorists including Paul Ricoeur, George Steiner, Richard Kearney, and Eva Hoffman are foundational to this study. The reading list includes (auto)biographical writings from authors such as Elie Wiesel, Victor Frankl, Eva Hoffman, Anne Michaels, Michael Ondaatje, Dietrich Bonhoeffer, Richard Foster, Frederick Buechner, Annie Dillard, Virginia Woolf, Lytton Strachey, Jean-Paul Sartre, Simone de Beauvoir, Thomas Merton, C.S. Lewis, and other significant (auto)biographers of the nineteenth and twentieth centuries. Course Credits: 3
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| 2026-2027 | ENGL 625 | Christian HumanismThis course seeks to recover humanism as a central ethos of western culture and its Christian roots in two ways: first, by tracing, as much as possible, the story of humanism and its development from Christian roots to the Renaissance and to Postmodernity and its current “overcoming.” This historical exercise requires a counter narrative to the secularist master narrative that dominates both contemporary secular and Christian ideas of humanism. Secondly, students are encouraged to consider recovering Christian humanism as a possible philosophy of culture that could address the main malaise of our present cultural predicament. For this purpose the course draws on works from eastern and western theologians to establish theologically the theme of humanism as it arises from the Christology of the early church and persists into works of modern Catholic, Protestant, and eastern theology. All of this study provides the student with a deep sense that studying in the humanities may indeed be linked directly to Christology and ecclesiology. Course Credits: 3
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| 2026-2027 | ENGL 630 | Religion, Gender & Literature in Nineteenth-Century BritainThis course provides an intensive study of how the writers of influential nineteenth-century British literary texts (including short and long poems, a novella, novels, and prose non-fiction) chose to portray the intersection of religious faith and gender. This course not only familiarizes students with the most significant nineteenth-century British authors, but also enables a thorough exploration of two of the most prevalent areas of debate in the nineteenth century: gender roles and questions of faith. The course focuses on these texts as literature, taking into consideration genre, literary techniques, and audience, but the course as a whole crosses disciplinary boundaries as students read philosophical and historical writers such as John Stuart Mill and John Ruskin. Students also become familiar with the major theoretical approaches applied to these texts by contemporary literary critics. Course Credits: 3
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| 2026-2027 | ENGL 640 | Science Fiction, 1600-1900: A Literary Historical PerspectiveThis course will provide an intensive study of significant works of ‘science fiction’ written between 1600 and 1900 from a literary historical perspective. Course Credits: 3
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| 2026-2027 | ENGL 645 | The Great Tradition: Christian Thought in Western Literary ClassicsFocuses on one overarching theme: how Christian thought is embedded in some of the greatest literary classics of the Western World, selected from the Patristic period up to the twentieth century. These include such diverse genres as St. Augustine’s autobiographical ruminations in his Confessions; Dante’s Divine Comedy; Shakespeare’s Hamlet; Milton’s Paradise Lost; Bunyan’s Pilgrim’s Progress; Goethe’s Faust; Hardy’s Tess of the d’Urbervilles; and T.S. Eliot’s Murder in the Cathedral. This course deals with questions such as: What are we referring to when we speak of the mind? What is the nature of the human mind? Does it have a nature? Does it exist as something separate from the human brain? Is it a property of the human brain? Is it identical to the human brain? Or is it merely an abbreviated way of talking about bodily behaviours? More particularly, how is our phenomenologically rich and existentially weighted point of view on the world related to the neurophysiological conditions that underwrite it (or as one writer put it, “how is the water of the brain transubstantiated into the wine of consciousness?”)? How does the way we understand the answers to these questions inform the Christian belief that humans bear God’s image? And how does theology bear on our understanding of our bodies’ relationship to our minds?. Course Credits: 3
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| 2026-2027 | ENGL 650 | The Writings of C.S. LewisThe impact of prominent Inklings author C.S. Lewis continues to grow, garnering both applause and, in other quarters, heavy criticism. Lewis is lauded as an intellectual giant, a Christian apologist without equal, and a gifted myth-maker, but also identified as misogynistic, racist, sado-masochistic, and enjoying violence. This course focuses on the literary achievement of C.S. Lewis, analyzing representative texts of his literary criticism, poetry, essays, novels, fictional narratives, and devotional writing, in order to examine his mythopoeic vision and its contribution to Christianity and culture. Through close reading of the texts, and considering these in relation to various forms of theoretical inquiry - historical, sociological, psychological, gender discourse, ecological, ethical and spiritual or theological - students will engage in the critical task of assessing the ongoing impact of the writings of C.S. Lewis. Course Credits: 3
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| 2026-2027 | FNDN 101 | The Liberal Arts JourneyStudents engage in inquiry and discussion of concepts underpinning a Christian liberal arts education; explore TWU's unique core curriculum and Student Learning Outcomes; practice strategies to confidently navigate their university journey; and develop an educational plan to guide their academic decision-making. Course Credits: 1
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| 2026-2027 | FNDN 102 | Human FlourishingThis course is organized around the theme of integrated personal wellbeing and human flourishing. Students will explore adaptive social, physical, spiritual and psychological strategies that promote human thriving. A strong emphasis will be placed upon positive and holistic strategies that fully develop and celebrate our being human as an integral part of divine creation. Students will construct a personal architecture of wellbeing that incorporates environmental and cultural factors. Course Credits: 3
Prerequisite(s): FNDN 101
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| 2026-2027 | FNDN 201 | Ideas that InspireA big question launches students into foundational inquiries from various disciplines and perspectives. The instructor provides an overview and background for each prompt and highlights the method of inquiry. Building on this, students work together with the guidance of the instructor to explore, discuss, and analyze documents, speeches, artifacts, performances, and arts (ancient through contemporary) that create an intersection of voices. Students develop their own conclusions on the answer to the central question. Course Credits: 3
Prerequisite(s): FNDN 102
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| 2026-2027 | FREN 101 | Introduction to FrenchCourses provide an introduction to the French Language and culture for those with no or very little French (no higher than high school French 10). Through intensive work in grammar, conversation, vocabulary building, and basic reading, as well as through online work and videos that accompany the text, students develop oral and written skills and are introduced to various aspects of French culture. Course Credits: 3
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| 2026-2027 | FREN 102 | Introduction to FrenchCourses provide an introduction to the French Language and culture for those with no or very little French (no higher than high school French 10). Through intensive work in grammar, conversation, vocabulary building, and basic reading, as well as through online work and videos that accompany the text, students develop oral and written skills and are introduced to various aspects of French culture. Course Credits: 3
Prerequisite(s): FREN 101
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| 2026-2027 | FREN 111 | Intermediate FrenchCourses improve the student's command of oral and written French by reviewing previous knowledge and introducing new grammar structures and readings with a cultural content. Students receive intensive practice in reading, writing, speaking, and aural comprehension, and develop their knowledge of the language largely through a communicative approach. Course Credits: 3
Prerequisite(s): Grade 11 French or FREN 102. Students whose Grade 12 average in French is less than 75% may take FREN 111 with instructor's consent.
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| 2026-2027 | FREN 112 | Intermediate FrenchCourses improve the student's command of oral and written French by reviewing previous knowledge and introducing new grammar structures and readings with a cultural content. Students receive intensive practice in reading, writing, speaking, and aural comprehension, and develop their knowledge of the language largely through a communicative approach. Course Credits: 3
Prerequisite(s): FREN 111
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| 2026-2027 | FREN 205 | Langue et Introduction à la Littérature FrançaiseCourses introduce students to French literature through the study of various genres: short story, poetry, novel, and theatre. Students improve their language skills through reading, writing, and discussion. As well, basic elements of French grammar are thoroughly reviewed and consolidated. Course Credits: 3
Prerequisite(s): Grade 12 French or FREN 111, 112
NB: Students whose Grade 12 average in French is 75% or higher should register in FREN 205; if it is lower than 75%, they may register in FREN 111 with permission.
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| 2026-2027 | FREN 206 | Langue et Introduction à la Littérature FrançaiseCourses introduce students to French literature through the study of various genres: short story, poetry, novel, and theatre. Students improve their language skills through reading, writing, and discussion. As well, basic elements of French grammar are thoroughly reviewed and consolidated. Course Credits: 3
Prerequisite(s): FREN 205
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| 2026-2027 | FREN 305 | Langue Écrite et OralePrepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights. Course Credits: 3
Prerequisite(s): FREN 206
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 305.
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| 2026-2027 | FREN 306 | Langue Écrite et OralePrepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights. Course Credits: 3
Prerequisite(s): FREN 305
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 306.
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| 2026-2027 | FREN 318 | Le Modernisme en Littérature et en ArtThis course focuses on French literature, culture, and society in the latter part of the nineteenth century and the beginning of the twentieth century. It introduces students to early modernism in French poetry and prose, while presenting parallels in art and architecture. Beginning with such poets as Baudelaire, Rimbaud, Verlaine, and Mallarmé, it shows how the concerns of the symbolist poets and their precursors are reflected in Impressionist art. Apollinaire's poetry is examined in relation to early twentieth century society and developing art forms such as cubism and surrealism. Novelists Marcel Proust and André Gide are also studied as founding figures of modernism. Course Credits: 3
FREN 306 with permission
NB: Offered alternating years.
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| 2026-2027 | FREN 320 | Littérature Française du XXe SiècleTwentieth century literature as represented by the works of major authors such as Camus, Sartre, Ionesco, and Duras. Various works, as well as literary movements, are examined in the light of their philosophical, ideological, and historical contexts, while students reflect on the underlying issues addressed in these works from a Christian world-view perspective. Course Credits: 3
FREN 216 with permission
NB: Offered alternating years.
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| 2026-2027 | FREN 321 | Littérature Française du Moyen Age au XIXe SiècleA survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism to the end of the seventeenth century. Course Credits: 3
Prerequisite(s): FREN 306; and FREN 318 or 320 or instructor's consent
NB: Offered alternating years.
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| 2026-2027 | FREN 322 | Littérature Française du Moyen Age au XIXe SiècleA survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism in the eighteenth and nineteenth centuries and includes a look at the French Revolution and Enlightenment thinkers Course Credits: 3
Prerequisite(s): FREN 306; and FREN 318 or 320 or instructor's consent
NB: Offered alternating years.
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| 2026-2027 | FREN 350 | Civilisation FrançaiseAn overview of French civilization, highlighting important aspects of French life today and over the centuries. Through a mainly historical approach, major developments in government, society, and the arts (including architecture) are examined, while the basic geographical features of France are noted and cultures of the various regions are explored. Course Credits: 3
Prerequisite(s): FREN 306
NB: Usually offered alternating years.
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| 2026-2027 | FREN 380 | Phonétique et PrononciationCourse in French phonetics and pronunciation, providing intensive language practice through a study of the mechanisms of pronunciation and numerous applied exercises, both oral and written. Students improve their accent, intonation, and speech patterns, while also learning the International Phonetics Alphabet as it applies to French Course Credits: 3
Prerequisite(s): FREN 306
NB: Not offered every year. Normally offered during summer sessions. See department chair.
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| 2026-2027 | GAME 110 | Introduction to Game DevelopmentAn introduction to the processes of game development, whether technical, artistic, managerial, or fiscal. Students will engage theory, investigate tools, and learn systems necessary for them to successfully participate in development projects in subsequent years. Course Credits: 3
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| 2026-2027 | GAME 140 | Introduction to Game DesignAn intelligent, playful course in which students will apply the history, theory and practice of game design to the creation of games. While the material of this course is relevant to video game design, students will primarily focus on board and card games. Course Credits: 3
Cross-listed: MCOM 140 |
| 2026-2027 | GAME 160 | Introduction to the Video Game IndustryAn overview of the business aspects of making and marketing video games. Students will investigate a wide variety of issues, processes, and forces in the games industry, including marketing, budgeting, contracting, and laws pertinent to game production. Student research of contemporary and historical business models for making games will be particularly important, as will be the critical, faith-based evaluation of current labour practices and other business-related ethical issues facing the games industry. Course Credits: 3
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| 2026-2027 | GAME 231 | Foundations of AnimationAn introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses. Course Credits: 3
Prerequisite(s): ART 181 or 182 or ART 250
Cross-listed: ART 231 |
| 2026-2027 | GAME 232 | Foundations of 3D GraphicsAn introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development. Course Credits: 3
Prerequisite(s): GAME/ART 231
Cross-listed: ART 232 |
| 2026-2027 | GAME 240 | Game Design for Video GamesA continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas. Course Credits: 3
Prerequisite(s): GAME/MCOM 140
Cross-listed: MCOM 240 |
| 2026-2027 | GAME 260 | Project ManagementAn introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building. Course Credits: 3
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| 2026-2027 | GAME 290 | Game Development ProjectA project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games. Course Credits: 3
Prerequisite(s): GAME 110 and one of GAME 140, ART 250, MUSI 340, CMPT 166, BUSI 121 or 231
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| 2026-2027 | GAME 299 | Special Topics in Game DevelopmentTopics vary from year to year. Course Credits:
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| 2026-2027 | GAME 320 | Video Game Sound & MusicA survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games. Course Credits: 3
Prerequisite(s): Second-year standing or higher
Cross-listed: MUSI 355 |
| 2026-2027 | GAME 321 | Sound DesignCovers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production. Course Credits: 3
Prerequisite(s): MCOM 323/MUSI 340
Cross-listed: MUSI 356 |
| 2026-2027 | GAME 322 | Advanced Sound DesignContinues the topics of GAME321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production. Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356
Cross-listed: MUSI 357 |
| 2026-2027 | GAME 323 | Interactive Sound DesignCovers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course. Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356; CMPT 140
Cross-listed: MUSI 358 |
| 2026-2027 | GAME 331 | Video Game ArtA critical evaluation of the deployment of visual art in video games. Students will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development. Students will engage in theories and tools that will enhance student participation in development projects. Course Credits: 3
Prerequisite(s): Second-year standing or higher
Cross-listed: ART 331 |
| 2026-2027 | GAME 332 | Advanced Animation ProjectsA continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project. Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise. Course Credits: 3
Prerequisite(s): GAME/ART 232
Cross-listed: ART 332 |
| 2026-2027 | GAME 340 | Advanced Game DesignAn in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians. Course Credits: 3
Prerequisite(s): GAME/MCOM 240
Cross-listed: MCOM 340 |
| 2026-2027 | GAME 341 | Interactive StorytellingAn in-depth look at the various forms of writing for video games. Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production. Course Credits: 3
Prerequisite(s): One of ENGL 207, 208, MCOM 261, 351, 361, 362, 461
Cross-listed: MCOM 341 |
| 2026-2027 | GAME 350 | Video Game ProgrammingAn in-depth hands-on study of the technologies critical to game development. Through frequent exercises and projects, students will develop the skills and knowledge necessary to program video games—most importantly, the game engines currently employed by the TWU Game Development Program. Student software developers will study industry best practices and critically consider how best to do their work with the highest ethical and moral standards. Course Credits: 3
Prerequisite(s): CMPT 166, 231
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| 2026-2027 | GAME 351 | Artificial Intelligence for Video GamesA study of the application of Artificial Intelligence (AI) to video games. Students will investigate the theory behind effective AI in games, and with frequent exercises and projects will practice programming AI as much as possible. Student software developers will gain the abilities necessary to make key contributions to the creation of video games in the Game Development project courses. Course Credits: 3
Prerequisite(s): CMPT 166, 231
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| 2026-2027 | GAME 360 | The Business of Video GamesAn overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry. Course Credits: 3
Prerequisite(s): GAME 110. BUSI 111 also required for students in the Marketing & Management Stream.
Cross-listed: BUSI 360 |
| 2026-2027 | GAME 380 | Game Development Field PlacementGame Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace. Course Credits: 1, 2, 3
Prerequisite(s): Minimum third-year standing in the Game Development program
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| 2026-2027 | GAME 381 | Professional PreparationPrepare for work in the games industry by learning about job searching, portfolio preparation, networking, and other relevant topics. This course is meant to complement GAME 380 “Game Development Field Placement”; it may be taken in addition to or in place of that course. Course Credits: 3
Prerequisite(s): Minimum of third-year standing
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| 2026-2027 | GAME 382 | Co-op placement in Game DevelopmentA full semester in a full-time paid position in a Game Development-related role. Students will gain first-hand professional experience, building connections between their classroom learning and real-world practice, and preparing for their own careers. Course Credits: 3
Prerequisite(s): GAME 110; acceptance into GAME Co-op Program
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| 2026-2027 | GAME 390 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 290
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| 2026-2027 | GAME 391 | Game Development Project IIAn intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year. Course Credits: 3
Prerequisite(s): GAME 390
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| 2026-2027 | GAME 399 | Special Topics in Game DevelopmentTopics vary from year to year. Course Credits:
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| 2026-2027 | GAME 470 | User Experience DesignAn in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses. Course Credits: 3
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least third-year standing
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