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A summary of each course to help with your selection.
Course ID
Course
MUSI 354
MUSI 354
Chamber Choir
Course Credits: 1
The large vocal ensembles of the School of the Arts, Media + Culture provide opportunity for singers to develop vocal technique and music literacy while learning choral repertoire from many stylistic periods and traditions. The Chamber Choir is the most advanced vocal ensemble at TWU and has the most rigorous rehearsal and performance schedule. This course develops musical leadership by teaching ensemble-singing skills, lyric diction, and expressive performance techniques. The Chamber Choir regularly represents the university in local performances as well as on international tours. TWU’s large vocal ensembles are open to students of all majors by audition.
MUSI 355
MUSI 355
Video Game Sound and Music
Course Credits: 3
A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.
Cross-listed: GAME 320
Prerequisite(s): 2nd year standing or higher.
MUSI 356
MUSI 356
Sound Design
Course Credits: 3
Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.
Cross-listed: GAME 321
Prerequisite(s): MCOM 323/MUSI 340
MUSI 357
MUSI 357
Advanced Sound Design
Course Credits: 3
Continues the topics of GAME 321 “Sound Design,” goes deeper in those topics (sound effects, voice recording, mixing), and adds an extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.
Cross-listed: GAME 322
Prerequisite(s): GAME 321/MUSI 356
MUSI 358
MUSI 358
Interactive Sound Design
Course Credits: 3
Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.
Cross-listed: GAME 323
Prerequisite(s): GAME 321/MUSI 356; CMPT 140
MUSI 361
MUSI 361
Vocal Ensemble
Course Credits: 1
Chamber Singers (Section A)
Worship Team (Section B)
Renaissance Singers (Section C)
Vocal Jazz Ensemble (Section D)
Musical Theatre Vocal Ensemble (Section E)
MUSI 362
MUSI 362
Vocal Ensemble
Course Credits: 1
Chamber Singers (Section A)
Worship Team (Section B)
Renaissance Singers (Section C)
Vocal Jazz Ensemble (Section D)
Musical Theatre Vocal Ensemble (Section E)
MUSI 365
MUSI 365
Instrumental Ensemble
Course Credits: 1
Brass Quintet (Section A)
Jazz Combo (Section B)
Stage Band (Section C)
String Quartet (Section D)
Woodwind Quintet (Section G)
Traditional Jazz Ensemble (Section H)
Guitar Ensemble (Section I)
Music Theatre Ensemble (Section J)
New Music Ensemble (Section K)
MUSI 366
MUSI 366
Instrumental Ensemble
Course Credits: 1
Brass Quintet (Section A)
Jazz Combo (Section B)
Stage Band (Section C)
String Quartet (Section D)
Woodwind Quintet (Section G)
Traditional Jazz Ensemble (Section H)
Guitar Ensemble (Section I)
Music Theatre Ensemble (Section J)
New Music Ensemble (Section K)