GAME 323 - Interactive Sound Design | 2025-2026

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

GAME 322 - Advanced Sound Design | 2025-2026

Continues the topics of GAME321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

GAME 321 - Sound Design | 2025-2026

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production.

GAME 320 - Video Game Sound & Music | 2025-2026

A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.

GAME 290 - Game Development Project | 2025-2026

A project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

GAME 240 - Game Design for Video Games | 2025-2026

A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.