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Year Course ID Course
2025-2026 GAME 160

Introduction to the Video Game Industry

An overview of the business aspects of making and marketing video games. Students will investigate a wide variety of issues, processes, and forces in the games industry, including marketing, budgeting, contracting, and laws pertinent to game production. Student research of contemporary and historical business models for making games will be particularly important, as will be the critical, faith-based evaluation of current labour practices and other business-related ethical issues facing the games industry.

Course Credits: 3
2024-2025 GAME 231

Foundations of Animation

An introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses.

Course Credits: 3
Prerequisite(s): ART 181 or 182 or ART 250.
Cross-listed: ART 231
2025-2026 GAME 231

Foundations of Animation

An introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses.

Course Credits: 3
Prerequisite(s): ART 181 or 182 or ART 250.
Cross-listed: ART 231
2024-2025 GAME 232

Foundations of 3D Graphics

An introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development.

Course Credits: 3
Prerequisite(s): GAME/ART 231.
Cross-listed: ART 232
2025-2026 GAME 232

Foundations of 3D Graphics

An introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development.

Course Credits: 3
Prerequisite(s): GAME/ART 231.
Cross-listed: ART 232
2024-2025 GAME 240

Game Design for Video Games

A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.

Course Credits: 3
Prerequisite(s): GAME/MCOM 140.
Cross-listed: MCOM 240
2025-2026 GAME 240

Game Design for Video Games

A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.

Course Credits: 3
Prerequisite(s): GAME/MCOM 140.
Cross-listed: MCOM 240
2024-2025 GAME 260

Project Management

An introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building.

Course Credits: 3
2025-2026 GAME 260

Project Management

An introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building.

Course Credits: 3
2024-2025 GAME 290

Game Development Project

A project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

Course Credits: 3
Prerequisite(s): GAME 110 and one of GAME 140, ART 250, MUSI 340, CMPT 166, BUSI 121 or 231.
2025-2026 GAME 290

Game Development Project

A project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

Course Credits: 3
Prerequisite(s): GAME 110 and one of GAME 140, ART 250, MUSI 340, CMPT 166, BUSI 121 or 231.
2024-2025 GAME 299

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2025-2026 GAME 299

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2024-2025 GAME 320

Video Game Sound and Music

A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: MUSI 355
2025-2026 GAME 320

Video Game Sound and Music

A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: MUSI 355
2024-2025 GAME 321

Sound Design

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production.

Course Credits: 3
Prerequisite(s): MCOM 323/MUSI 340
Cross-listed: MUSI 356
2025-2026 GAME 321

Sound Design

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production.

Course Credits: 3
Prerequisite(s): MCOM 323/MUSI 340
Cross-listed: MUSI 356
2024-2025 GAME 322

Advanced Sound Design

Continues the topics of GAME 321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356
Cross-listed: MUSI 357
2025-2026 GAME 322

Advanced Sound Design

Continues the topics of GAME 321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356
Cross-listed: MUSI 357
2024-2025 GAME 323

Interactive Sound Design

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356; CMPT 140
Cross-listed: MUSI 358
2025-2026 GAME 323

Interactive Sound Design

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356; CMPT 140
Cross-listed: MUSI 358
2024-2025 GAME 331

Video Game Art

A critical evaluation of the deployment of visual art in video games. Students will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development. Students will engage in theories and tools that will enhance student participation in development projects.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: ART 331
2025-2026 GAME 331

Video Game Art

A critical evaluation of the deployment of visual art in video games. Students will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development. Students will engage in theories and tools that will enhance student participation in development projects.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: ART 331
2024-2025 GAME 332

Advanced Animation Projects

A continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project. Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise.

Course Credits: 3
Prerequisite(s): GAME/ART 232
Cross-listed: ART 332
2025-2026 GAME 332

Advanced Animation Projects

A continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project. Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise.

Course Credits: 3
Prerequisite(s): GAME/ART 232
Cross-listed: ART 332
2024-2025 GAME 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
Prerequisite(s): GAME/MCOM 240.
Cross-listed: MCOM 340
2025-2026 GAME 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
Prerequisite(s): GAME/MCOM 240.
Cross-listed: MCOM 340
2024-2025 GAME 341

Interactive Storytelling

An in-depth look at the various forms of writing for video games. Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): One of ENGL 207, 208, MCOM 261, 351, 361, 362, 461
Cross-listed: MCOM 341
2025-2026 GAME 341

Interactive Storytelling

An in-depth look at the various forms of writing for video games. Students will study and practice game story scripting, writing for interface, dialogue and narration, as well as video game technical writing. Students will develop skills to handle the many writing tasks necessary for a game development project. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): One of ENGL 207, 208, MCOM 261, 351, 361, 362, 461
Cross-listed: MCOM 341
2024-2025 GAME 350

Video Game Programming

An in-depth hands-on study of the technologies critical to game development. Through frequent exercises and projects, students will develop the skills and knowledge necessary to program video games—most importantly, the game engines currently employed by the TWU Game Development Program. Student software developers will study industry best practices and critically consider how best to do their work with the highest ethical and moral standards.

Course Credits: 3
Prerequisite(s): CMPT 166, 231.
2025-2026 GAME 350

Video Game Programming

An in-depth hands-on study of the technologies critical to game development. Through frequent exercises and projects, students will develop the skills and knowledge necessary to program video games—most importantly, the game engines currently employed by the TWU Game Development Program. Student software developers will study industry best practices and critically consider how best to do their work with the highest ethical and moral standards.

Course Credits: 3
Prerequisite(s): CMPT 166, 231.
2024-2025 GAME 351

Artificial Intelligence for Video Games

A study of the application of Artificial Intelligence (AI) to video games. Students will investigate the theory behind effective AI in games, and with frequent exercises and projects will practice programming AI as much as possible. Student software developers will gain the abilities necessary to make key contributions to the creation of video games in the Game Development project courses.

Course Credits: 3
Prerequisite(s): CMPT 166, 231.
2025-2026 GAME 351

Artificial Intelligence for Video Games

A study of the application of Artificial Intelligence (AI) to video games. Students will investigate the theory behind effective AI in games, and with frequent exercises and projects will practice programming AI as much as possible. Student software developers will gain the abilities necessary to make key contributions to the creation of video games in the Game Development project courses.

Course Credits: 3
Prerequisite(s): CMPT 166, 231.
2024-2025 GAME 360

The Business of Video Games

An overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry.

Course Credits: 3
Prerequisite(s): GAME 110. BUSI 111 also required for students in the Marketing & Management Stream.
Cross-listed: BUSI 360
2025-2026 GAME 360

The Business of Video Games

An overview of business practices unique to the video game industry, including finance, marketing, management, intellectual property and business models. In short, students will develop the knowledge and skills necessary to run the business aspects of the Game Development Project courses. Students will also critically examine ethical and moral issues in the games industry.

Course Credits: 3
Prerequisite(s): GAME 110. BUSI 111 also required for students in the Marketing & Management Stream.
Cross-listed: BUSI 360
2024-2025 GAME 380

Game Development Field Placement

Game Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace.

Course Credits: 1, 2, 3
Prerequisite(s): Minimum 3rd year standing in the Game Development program.
2025-2026 GAME 380

Game Development Field Placement

Game Development students engage in practical work experience with game development companies. Students will primarily learn through doing work for a professional company, but they will also have readings and class discussions on preparation for professional careers. Students should take this course near the end of the program so that they have developed sufficient skills to be valuable contributors in a professional workplace.

Course Credits: 1, 2, 3
Prerequisite(s): Minimum 3rd year standing in the Game Development program.
2025-2026 GAME 381

Professional Preparation

Prepare for work in the games industry by learning about job searching, portfolio preparation, networking, and other relevant topics. This course is meant to complement GAME 380 “Game Development Field Placement”; it may be taken in addition to or in place of that course.

Course Credits: 3
Prerequisite(s): Minimum of third-year standing.
2025-2026 GAME 382

Co-op placement in Game Development

A full semester in a full-time paid position in a Game Development-related role. Students will gain first-hand professional experience, building connections between their classroom learning and real-world practice, and preparing for their own careers.

Course Credits: 3
Prerequisite(s): GAME 110, acceptance into GAME Co-op Program.
2024-2025 GAME 390

Game Development Project II

An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year.

Course Credits: 3
Prerequisite(s): GAME 290.
2025-2026 GAME 390

Game Development Project II

An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' third year.

Course Credits: 3
Prerequisite(s): GAME 290.
2024-2025 GAME 391

Game Development Project II

An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year.

Course Credits: 3
Prerequisite(s): GAME 390.
2025-2026 GAME 391

Game Development Project II

An intermediate project-based course in which teams of students will work together to create and release video games that are more advanced and polished than the projects from GAME 290. Each student will contribute on the basis of their specialized training to this point in the program. This is the second course of a two-part project course that will run for two semesters during the students' third year.

Course Credits: 3
Prerequisite(s): GAME 390.
2024-2025 GAME 399

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2025-2026 GAME 399

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2024-2025 GAME 470

User Experience Design

An in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses.

Course Credits: 3
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least 3rd year standing.
2025-2026 GAME 470

User Experience Design

An in-depth examination of the principles of user experience design and how they apply to game development. Students will engage a wide range of theory in psychology, sociology, art and interdisciplinary design thinking that is relevant to structuring the game environments and interface game players encounter. Both technically and artistically-inclined designers will engage in challenging readings, exercises and projects so that they are ready to contribute significantly to the Game Development project courses.

Course Credits: 3
Prerequisite(s): CMPT 385 or GAME 323 or ART 250 or GAME 240 or GAME 471, and at least 3rd year standing.
2024-2025 GAME 471

Video Game Aesthetics

An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.

Course Credits: 3
Prerequisite(s): MCOM 312
2025-2026 GAME 471

Video Game Aesthetics

An advanced consideration of aesthetic theory relevant to video games. Students will investigate the unique expressive, creative and artistic aspects of video games, and will search for and critically the best works of this relatively young medium. Students will use case studies and advanced theories in Game Studies and other artistic disciplines in order to expand the students' capacity to make video games with artistic integrity.

Course Credits: 3
Prerequisite(s): MCOM 312
2024-2025 GAME 490

Game Development Project III

An advanced project-based course in which teams of students will work together to create and release ambitious video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first course of a two-part project course that will run for two semesters during the students' last year. The course is the capstone of the Game Development program.

Course Credits: 3
Prerequisite(s): GAME 391