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Year Course ID Course
2024-2025 FREN 205

Langue et introduction à la littérature française

Courses introduce students to French literature through the study of various genres: short story, poetry, novel, and theatre. Students improve their language skills through reading, writing, and discussion. As well, basic elements of French grammar are thoroughly reviewed and consolidated.

Course Credits: 3
Prerequisite(s): Grade 12 French or FREN 111, 112.
NB: Students whose Grade 12 average in French is 75% or higher should register in FREN 205; if it is lower than 75%, they may register in FREN 111 with permission.
2025-2026 FREN 205

Langue et Introduction à la Littérature Française

Courses introduce students to French literature through the study of various genres: short story, poetry, novel, and theatre. Students improve their language skills through reading, writing, and discussion. As well, basic elements of French grammar are thoroughly reviewed and consolidated.

Course Credits: 3
NB: Students whose Grade 12 average in French is 75% or higher should register in FREN 205; if it is lower than 75%, they may register in FREN 111 with permission.
2025-2026 FREN 206

Langue et Introduction à la Littérature Française

Courses introduce students to French literature through the study of various genres: short story, poetry, novel, and theatre. Students improve their language skills through reading, writing, and discussion. As well, basic elements of French grammar are thoroughly reviewed and consolidated.

Course Credits: 3
2024-2025 FREN 305

Langue écrite et orale

Prepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights.

Course Credits: 3
Prerequisite(s): FREN 206.
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 305.
2025-2026 FREN 305

Langue Écrite et Orale

Prepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights.

Course Credits: 3
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 305.
2024-2025 FREN 306

Langue écrite et orale

Prepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights.

Course Credits: 3
Prerequisite(s): FREN 305
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 306.
2025-2026 FREN 306

Langue Écrite et Orale

Prepares students to go into more advanced work in French by focusing on grammar, reading, writing, and oral practice. Besides intensive work in grammar, the study of texts provides the basis for discussion and composition, as well as the means of acquiring vocabulary and cultural insights.

Course Credits: 3
NB: This course is a prerequisites for all other upper level courses, except FREN 303. With permission, certain upper level courses may be taken concurrently with FREN 306.
2024-2025 FREN 318

Le modernisme en littérature et en art

This course focuses on French literature, culture, and society in the latter part of the nineteenth century and the beginning of the twentieth century. It introduces students to early modernism in French poetry and prose, while presenting parallels in art and architecture. Beginning with such poets as Baudelaire, Rimbaud, Verlaine, and Mallarmé, it shows how the concerns of the symbolist poets and their precursors are reflected in Impressionist art. Apollinaire's poetry is examined in relation to early twentieth century society and developing art forms such as cubism and surrealism. Novelists Marcel Proust and André Gide are also studied as founding figures of modernism.

Course Credits: 3
FREN 306 with permission.
NB: Offered alternating years.
2025-2026 FREN 318

Le Modernisme en Littérature et en Art

This course focuses on French literature, culture, and society in the latter part of the nineteenth century and the beginning of the twentieth century. It introduces students to early modernism in French poetry and prose, while presenting parallels in art and architecture. Beginning with such poets as Baudelaire, Rimbaud, Verlaine, and Mallarmé, it shows how the concerns of the symbolist poets and their precursors are reflected in Impressionist art. Apollinaire's poetry is examined in relation to early twentieth century society and developing art forms such as cubism and surrealism. Novelists Marcel Proust and André Gide are also studied as founding figures of modernism.

Course Credits: 3
NB: Offered alternating years.
2024-2025 FREN 320

Littérature française du XXe siàcle

Twentieth century literature as represented by the works of major authors such as Camus, Sartre, Ionesco, and Duras. Various works, as well as literary movements, are examined in th elight of their philosophical, ideological, and historical contexts, while students reflect on the underlying issues addressed in these works from a Christian world-view perspective.

Course Credits: 3
FREN 216 with permission.
NB: Offered alternating years.
2025-2026 FREN 320

Littérature Française du XXe Siècle

Twentieth century literature as represented by the works of major authors such as Camus, Sartre, Ionesco, and Duras. Various works, as well as literary movements, are examined in the light of their philosophical, ideological, and historical contexts, while students reflect on the underlying issues addressed in these works from a Christian world-view perspective.

Course Credits: 3
NB: Offered alternating years.
2024-2025 FREN 321

Littérature française du Moyen Age au XIXe siècle

A survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism to the end of the seventeenth century.

Course Credits: 3
Prerequisite(s): FREN 306; and FREN 318 or 320 or instructor’s permission. (3-0; 3-0)
NB: Offered alternating years.
2025-2026 FREN 321

Littérature Française du Moyen Age au XIXe Siècle

A survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism to the end of the seventeenth century.

Course Credits: 3
NB: Offered alternating years.
2024-2025 FREN 322

Littérature française du Moyen Age au XIXe siècle

A survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism in the eighteenth and nineteenth centuries and includes a look at the French Revolution and Enlightenment thinkers

Course Credits: 3
Prerequisite(s): FREN 306; and FREN 318 or 320 or instructor’s permission.
NB: Offered alternating years.
2025-2026 FREN 322

Littérature Française du Moyen Age au XIXe Siècle

A survey of French literature from the Middle Ages to the nineteenth century, through the study of specific texts and literary excerpts. This course focuses on various time periods and movements including: classicism, romanticism, and realism in the eighteenth and nineteenth centuries and includes a look at the French Revolution and Enlightenment thinkers

Course Credits: 3
NB: Offered alternating years.
2024-2025 FREN 350

Civilisation française

An overview of French civilization, highlighting important aspects of French life today and over the centuries. Through a mainly historical approach, major developments in government, society, and the arts (including architecture) are examined, while the basic geographical features of France are noted and cultures of the various regions are explored.

Course Credits: 3
Prerequisite(s): FREN 306
NB: Usually offered alternating years.
2025-2026 FREN 350

Civilisation Française

An overview of French civilization, highlighting important aspects of French life today and over the centuries. Through a mainly historical approach, major developments in government, society, and the arts (including architecture) are examined, while the basic geographical features of France are noted and cultures of the various regions are explored.

Course Credits: 3
NB: Usually offered alternating years.
2024-2025 FREN 380

Phonétique et prononciation

Course in French phonetics and pronunciation, providing intensive language practice through a study of the mecanisms of pronunciation and numerous applied exercises, both oral and written. Students improve their accent, intonation, and speech patterns, while also learning the International Phonetics Alphabet as it applies to French

Course Credits: 3
Prerequisite(s): FREN 306
NB: Not offered every year. Normally offered during summer sessions. See department chair.
2025-2026 FREN 380

Phonétique et Prononciation

Course in French phonetics and pronunciation, providing intensive language practice through a study of the mechanisms of pronunciation and numerous applied exercises, both oral and written. Students improve their accent, intonation, and speech patterns, while also learning the International Phonetics Alphabet as it applies to French

Course Credits: 3
NB: Not offered every year. Normally offered during summer sessions. See department chair.
2024-2025 GAME 110

Introduction to Game Development

An introduction to the processes of game development, whether technical, artistic, managerial, or fiscal. Students will engage theory, investigate tools, and learn systems necessary for them to successfully participate in development projects in subsequent years.

Course Credits: 3
2025-2026 GAME 110

Introduction to Game Development

An introduction to the processes of game development, whether technical, artistic, managerial, or fiscal. Students will engage theory, investigate tools, and learn systems necessary for them to successfully participate in development projects in subsequent years.

Course Credits: 3
2024-2025 GAME 140

Introduction to Game Design

An intelligent, playful course in which students will apply the history, theory and practice of game design to the creation of games. While the material of this course is relevant to video game design, students will primarily focus on board and card games.

Course Credits: 3
Cross-listed: MCOM 140
2025-2026 GAME 140

Introduction to Game Design

An intelligent, playful course in which students will apply the history, theory and practice of game design to the creation of games. While the material of this course is relevant to video game design, students will primarily focus on board and card games.

Course Credits: 3
2024-2025 GAME 160

Introduction to the Video Game Industry

An overview of the business aspects of making and marketing video games. Students will investigate a wide variety of issues, processes, and forces in the games industry, including marketing, budgeting, contracting, and laws pertinent to game production. Student research of contemporary and historical business models for making games will be particularly important, as will be the critical, faith-based evaluation of current labour practices and other business-related ethical issues facing the games industry.

Course Credits: 3
2025-2026 GAME 160

Introduction to the Video Game Industry

An overview of the business aspects of making and marketing video games. Students will investigate a wide variety of issues, processes, and forces in the games industry, including marketing, budgeting, contracting, and laws pertinent to game production. Student research of contemporary and historical business models for making games will be particularly important, as will be the critical, faith-based evaluation of current labour practices and other business-related ethical issues facing the games industry.

Course Credits: 3
2024-2025 GAME 231

Foundations of Animation

An introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses.

Course Credits: 3
Prerequisite(s): ART 181 or 182 or ART 250.
Cross-listed: ART 231
2025-2026 GAME 231

Foundations of Animation

An introduction to the foundational principles and practices of animation. While students will focus on 2D animation in frequent practical exercises, their acquired skills and theory will be foundational for doing 3D animation. This course is a prerequisite for any subsequent animation courses.

Course Credits: 3
2024-2025 GAME 232

Foundations of 3D Graphics

An introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development.

Course Credits: 3
Prerequisite(s): GAME/ART 231.
Cross-listed: ART 232
2025-2026 GAME 232

Foundations of 3D Graphics

An introduction to the foundational principles and practices of 3D computer animation. Working in a lab setting, students will develop the basic conceptual and technical tools necessary to create and modify elements for game development.

Course Credits: 3
2024-2025 GAME 240

Game Design for Video Games

A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.

Course Credits: 3
Prerequisite(s): GAME/MCOM 140.
Cross-listed: MCOM 240
2025-2026 GAME 240

Game Design for Video Games

A continuation of GAME 140 - Introduction to Game Design. Students focus on applying game design principles explicitly to the video game medium. By engaging in constant design projects and exercises, students will broaden their knowledge of design theory and develop the necessary skills to rapidly prototype and test game design ideas.

Course Credits: 3
2024-2025 GAME 260

Project Management

An introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building.

Course Credits: 3
2025-2026 GAME 260

Project Management

An introduction to project management with a focus on making video games. Students will study and critically evaluate key project management concepts, issues, and procedures, such as different development methodologies, project scheduling, effective communication, workplace ethics, and team building.

Course Credits: 3
2024-2025 GAME 290

Game Development Project

A project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

Course Credits: 3
Prerequisite(s): GAME 110 and one of GAME 140, ART 250, MUSI 340, CMPT 166, BUSI 121 or 231.
2025-2026 GAME 290

Game Development Project

A project-based course in which teams of students will work together to create and release simple video games. Each student will contribute on the basis of their specialized training to this point in the program. This is the first of three Game Development project courses, and its primary goal is to introduce students to the experience of working on video games.

Course Credits: 3
2024-2025 GAME 299

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2025-2026 GAME 299

Special Topics in Game Development

Topics vary from year to year.

Course Credits:
2025-2026 GAME 320

Video Game Sound & Music

A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.

Course Credits: 3
2024-2025 GAME 320

Video Game Sound and Music

A survey of the history and current use of sound and music in video games. Students will investigate how audio in video games is unique and where it draws on other media, as well as learn about the tools and best practices used in the creation of sound and music in video games. Through this study, students will become more aesthetically informed critics of the use of audio in video games.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: MUSI 355
2024-2025 GAME 321

Sound Design

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production.

Course Credits: 3
Prerequisite(s): MCOM 323/MUSI 340
Cross-listed: MUSI 356
2025-2026 GAME 321

Sound Design

Covers the core components of effective sound design, such as sound effects, voice recording and mixing. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to prepare them to contribute the non-musical audio elements necessary for video game development. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to nongame forms of media production.

Course Credits: 3
2024-2025 GAME 322

Advanced Sound Design

Continues the topics of GAME 321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356
Cross-listed: MUSI 357
2025-2026 GAME 322

Advanced Sound Design

Continues the topics of GAME321 - Sound Design, goes deeper in those topics (sound effects, voice recording, mixing), and adds extra emphasis on studio direction. This is a hands-on studio-based course in which students will engage in frequent hands-on exercises and in-class activities in order to gain the skills and aesthetic judgment necessary to excel in their creation of non-music audio elements of video games. Students who are not part of the Game Development program will also benefit from taking this course, as it is also applicable to non-game forms of media production.

Course Credits: 3
2024-2025 GAME 323

Interactive Sound Design

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

Course Credits: 3
Prerequisite(s): GAME 321/MUSI 356; CMPT 140
Cross-listed: MUSI 358
2025-2026 GAME 323

Interactive Sound Design

Covers the issues and technologies unique to creating and deploying sound and music for video games and other interactive digital media. In this studio-based course, students will engage in frequent exercises and projects in order to develop the advanced knowledge, aesthetic judgment, and digital audio skills that will help these students contribute effectively to sound design in Game Development projects. Students must have at least a basic understanding of programming to participate in this course.

Course Credits: 3
2024-2025 GAME 331

Video Game Art

A critical evaluation of the deployment of visual art in video games. Students will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development. Students will engage in theories and tools that will enhance student participation in development projects.

Course Credits: 3
Prerequisite(s): 2nd year standing or higher.
Cross-listed: ART 331
2025-2026 GAME 331

Video Game Art

A critical evaluation of the deployment of visual art in video games. Students will develop a broad appreciation for the incredible variety of video game art and consider the spiritual, moral and ethical issues surrounding visual design choices in game development. Students will engage in theories and tools that will enhance student participation in development projects.

Course Credits: 3
2024-2025 GAME 332

Advanced Animation Projects

A continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project. Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise.

Course Credits: 3
Prerequisite(s): GAME/ART 232
Cross-listed: ART 332
2025-2026 GAME 332

Advanced Animation Projects

A continuation of the foundational animation courses. Students will research animation techniques and aesthetics and then develop a plan in consultation with the instructor for a semester-long project. Students will build on their existing animation skills and aesthetic judgement as well as gain a wider appreciation for what is possible with animation, whether computerized or otherwise.

Course Credits: 3
2024-2025 GAME 340

Advanced Game Design

An in-depth look at game design theory and aesthetic criticism pertaining to video games. Through the use of significant projects, students will further develop practical design skills, and investigate theoretical topics such as the ability of games to communicate, simulate and persuade. Students will examine the connections between game design and faith, spirituality, ethics, morality, and the Christian tradition in order to become game designers who are thoughtful shapers of culture rather than simply entertainment technicians.

Course Credits: 3
Prerequisite(s): GAME/MCOM 240.
Cross-listed: MCOM 340